the world is a pixel
Ilex Paraguariensis

Creative Commons image from Flickr.
From days 15 to 20 from April, I’ll be in Porto Alegre. I’ll participate on FISL (an old dream) with the presentation “Netbeans: beyond Java”. I’d like to talk about how you can use Netbeans as a great IDE for languages others than Java like Ruby, PHP, JavaFX, Javascript, Python, etc.
Probably I’ll be able to participate also on two events before FISL (about Opensolaris and Java ME). :)
So … how chimarrão tastes?
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differents shutter speeds over a waterfall
22 June, 2010 - 1:44 pm
Tags: Brazil, bridal veil, cachoeira, Guaramiranga, photography, shutter speed, waterfall
Posted in english | No comments
Photos using differents shutter speeds over a waterfall at Guaramiranga to create a bridal veil look.
Openpixels – Chars
19 May, 2010 - 3:10 pm
Tags: Brazil, Field, Gimp, Openpixels, Pixelart, soccer
Posted in english | 3 comments
As the big subject now is soccer world cup, the main brazilian team uniform is now available on the project. Here a example of character: Gimp source file: open_chars.xcf
Contando Algarismos Em Um Intervalo
29 January, 2010 - 8:21 pm
Tags: compreensão de lista, Programação, programação funcional, Python
Posted in english | 3 comments
Quantos zeros tem entre um e mil? É mais fácil responder perguntas desse tipo escrevendo pequenos programas usando o suporte a programação funcional e compreensão de lista que algumas linguagens como Python oferecem. Para contar os zeros de um número, transformamos ele em uma string e contamos quantas substrings ’0′ ele contém. Por exemplo o [...]
Easily Sortable Date and Time Representation
20 January, 2010 - 10:55 pm
Tags: date, datetime, ISO 8601, Jochen Voss, Markus Kuhn, programming, Python, representation, sort, sorting, time
Posted in english | No comments
I was looking for a date and time representation useful for registering stock quotes in a simple plain file. I found that the standard ISO 8601 is just the answer for this, it’s called “Data elements and interchange formats — Information interchange — Representation of dates and times”. Here is a example: 2010-01-20 22:14:38 There’s this [...]
Extração de Dados e Fundos de Investimento do Banco do Brasil
11 January, 2010 - 9:02 pm
Tags: ações, aplicações, Banco do Brasil, bolsa de valores, CRON, Data Mining, fundo de investimento, fundos, fundos de investimento, JSON, Mineração de Dados, Python, screen scraping, Web Harvest, web scraping, XML, yaml
Posted in english | 3 comments
Eu não achei onde coletar os dados diários de rentabilidade dos fundos de investimento do Banco do Brasil em formato bem estruturado. Num mundo ideal as coisas seriam assim, você faria uma requisição numa url como esta: http://bb.com.br/apps/rentabilidade?fundo=Siderurgia&saida=xml E ele cuspiria um XML com as informações da rentabilidade diária desse fundo, isso se eu não [...]
Python Fast XML Parsing
25 December, 2009 - 3:04 pm
Tags: dtd, expat, game, programming, pygame, Python, sax, schema, urllib, XML
Posted in english | 1 comment
Here is a useful tip on Python XML decoding. I was extending xml.sax.ContentHandler class in a example to decode maps for a Pygame application when my connection went down and I noticed that the program stop working raising a exception regarded a call to urlib (a module for retrieve resources by url). I noticed that [...]
Tiled TMX Map Loader for Pygame
I’m using the Tiled Map Editor for a while, I even wrote that tutorial about it. It’s a general purpose tile map editor, written in Java but now migrating to C++ with Qt, that can be easily used with my set of free pixelart tiles. A map done with Tiled is stored in a file [...]
Pygame: Running Orcs
11 December, 2009 - 7:47 am
Tags: game, orc, Pixelart, programming, pygame, Python
Posted in english | No comments
Here is a Pygame Sprite animation using the approach presented by Joe Wreschnig and Nicolas Crovatti. It’s not yet exactly what I need but is very suitable. import pygame, random from pygame.locals import * class Char(pygame.sprite.Sprite): x,y = (100,0) def __init__(self, img, frames=1, modes=1, w=32, h=32, fps=3): pygame.sprite.Sprite.__init__(self) original_width, original_height = img.get_size() self._w = [...]
Pygame Simple Key Handling
10 December, 2009 - 12:50 am
Tags: pygame, Python
Posted in english | No comments
Here’s a simple key handle in Pygame wheres you move a circle using keyboard. import pygame from pygame.locals import * def main(): x,y = (100,100) pygame.init() screen = pygame.display.set_mode((400, 400)) while 1: pygame.time.delay(1000/60) # exit handle for event in pygame.event.get(): if event.type == QUIT: return elif event.type == KEYDOWN and event.key == K_ESCAPE: return [...]
Free Zend Framework Poster
21 November, 2009 - 9:23 am
Tags: free, free stuff, Mayflower, PHP, zend, Zend Framework
Posted in english | 2 comments
Hi guys from Mayflower! Thanks for the free Zend Framework poster. It’s great.













16 July, 2009 - 10:41 pm
It’s very goog!