A simple demo using some techniques described in the post JavaFX side scrolling gaming.
Original ogg video: blackdot.ogg
Source (NetBeans project): BlackDot.tar.gz
Source (one file only): blackdot.fx
Java Web Start: launch.jnlp
A simple demo using some techniques described in the post JavaFX side scrolling gaming.
Original ogg video: blackdot.ogg
Source (NetBeans project): BlackDot.tar.gz
Source (one file only): blackdot.fx
Java Web Start: launch.jnlp
Ãudio da palestra do Marcelo D’elia Branco, Projeto cibercrimes-Azeredo e a Sociedade em Rede: desafios para construção de um modelo social, democrático no Brasil.
Download: marcelo_Branco_CESOL_2008_Fortaleza.ogg. Aproximadamente 20MiB.
obs: esse audio cortou um pedaço do começo da apresentação e não inclui a seção de perguntas no fim da apresentação.
I started to make several small JavaFX game demos. I’m doing that to fell where JavaFX is good to make this sort of game and what patterns would be frequently needed to implement, where I will place a little framework for fast development of simple casual games. What I’m calling now just ‘GameFX’. My first experiment was to creating a side scrolling animation that’s is usefull to create the parallax effect in side scrolling games. For that I created the class Slidding. You create an Slidding with a set of nodes and they will slide from right to left and when a node reaches the left side it back to the right side.
Example:
Slidding { content: [ Circle { centerX: 100, centerY: 100, radius: 40 fill: Color.RED }, Circle { centerX: 300, centerY: 100, radius: 40 fill: Color.BLUE } ] clock: 0.05s } |
That produces:
You create a Slidding with a list of Nodes at content, a clock (that will determine the speed of that animation) and a width. If you don’t provide a width, the slidding will do the best effort to determine one. You can use this approach to create more complex scenarios, using more Slidding groups.
This is a example of that:
import javafx.application.*; import javafx.animation.*; import javafx.scene.geometry.*; import javafx.scene.paint.*; import javafx.scene.*; import gamefx.Slidding; var SCREENW = 500; var SCREENH = 400; /* the sky is a light blue rectangle */ var sky = Rectangle { width: SCREENW, height: SCREENH fill: LinearGradient { startX: 0.0 , startY: 0.0 endX: 0.0, endY: 1.0 proportional: true stops: [ Stop { offset: 0.0 color: Color.LIGHTBLUE }, Stop { offset: 0.7 color: Color.LIGHTYELLOW }, Stop { offset: 1.0 color: Color.YELLOW } ] } } /* the ground is a olive rectangle */ var ground = Rectangle { translateY: 300 width: 500, height: 100 fill: LinearGradient { startX: 0.0 , startY: 0.0 endX: 0.0, endY: 1.0 proportional: true stops: [ Stop { offset: 0.2 color: Color.OLIVE }, Stop { offset: 1.0 color: Color.DARKOLIVEGREEN } ] } } /* a clod cloud is like an ellipse */ class Cloud extends Ellipse { override attribute radiusX = 50; override attribute radiusY = 25; override attribute fill = Color.WHITESMOKE; override attribute opacity = 0.5; } /* we create a slidding of clouds */ var clouds = Slidding { content: [ Cloud{centerX: 100, centerY: 100}, Cloud{centerX: 150, centerY: 20}, Cloud{centerX: 220, centerY: 150}, Cloud{centerX: 260, centerY: 200}, Cloud{centerX: 310, centerY: 40}, Cloud{centerX: 390, centerY: 150}, Cloud{centerX: 450, centerY: 30}, Cloud{centerX: 550, centerY: 100}, ] clock: 0.2s } var SUNX = 100; var SUNY = 300; var rotation = 0; /* the sun, with it's corona */ var sun = Group { rotate: bind rotation anchorX: SUNX, anchorY: SUNY content: [ for (i in [0..11]) { Arc { centerX: SUNX, centerY: SUNY radiusX: 500, radiusY: 500 startAngle: 2 * i * (360 / 24), length: 360 / 24 type: ArcType.ROUND fill: Color.YELLOW opacity: 0.3 } }, Circle { centerX: SUNX, centerY: SUNY, radius: 60 fill: Color.YELLOW }, ] } /* animate the corona changing the it rotation angle */ var anim = Timeline { repeatCount: Timeline.INDEFINITE keyFrames : [ KeyFrame { time : 0s values: rotation => 0.0 tween Interpolator.LINEAR }, KeyFrame { time : 2s values: rotation => (360.0/12) tween Interpolator.LINEAR }, ] } anim.start(); /* a tree is a simple polygon */ class Tree extends Polygon{ public attribute x = 0; public attribute y = 0; override attribute points = [0,0, 10,30, -10,30]; override attribute fill = Color.DARKOLIVEGREEN; init{ translateX = x; translateY = y; } } /* a forest is a lot of trees */ var forest = Slidding{ content: [ Tree{x: 20, y: 320}, Tree{x: 80, y: 280}, Tree{x:120, y: 330}, Tree{x:140, y: 280}, Tree{x:180, y: 310}, Tree{x:220, y: 320}, Tree{x:260, y: 280}, Tree{x:280, y: 320}, Tree{x:300, y: 300}, Tree{x:400, y: 320}, Tree{x:500, y: 280}, Tree{x:500, y: 320} ] clock: 0.1s width: SCREENW } Frame { title: "Side Scrolling" width: SCREENW height: SCREENH closeAction: function() { java.lang.System.exit( 0 ); } visible: true stage: Stage { content: [sky, sun, clouds, ground, forest] } } |
Producing:
If you want to try these examples, place this Slidding implementation as Slidding.fx in a directory named gamefx, or grab here the NetBeans project.
package gamefx; import javafx.scene.CustomNode; import javafx.scene.Node; import javafx.scene.Group; import javafx.animation.Timeline; import javafx.animation.KeyFrame; /* * The slidding group of nodes for side scrolling animations. * * @example * Slidding { * width: 300 * content: [ * Circle { centerX: 100, centerY: 100, radius: 40, fill: Color.RED }, * Circle { centerX: 200, centerY: 100, radius: 40, fill: Color.BLUE }, * ] * clock: 0.05s * } */ public class Slidding extends CustomNode { public attribute content: Node[]; public attribute clock = 0.1s; public attribute width: Number; public attribute autostart = true; public attribute cycle = true; public attribute anim = Timeline { repeatCount: Timeline.INDEFINITE keyFrames : [ KeyFrame { time : clock action: function() { for(node in content){ node.translateX--; if (node.getX() + node.translateX + node.getWidth() <= 0){ if(cycle){ node.translateX = width - node.getX(); } else { delete node from content; } } } } // action } // keyframe ] } // timeline public function create(): Node { // if width is not setted, we try to figure out if(width == 0) { for(node in content) { if(node.getX() + node.getWidth() > width) { width = node.getX() + node.getWidth(); } } } // normaly the slidding will start automaticaly if(autostart){ anim.start(); } // just a Group of Nodes return Group { content: content }; } } |
Is not the final implementation but it’s a idea. Soon I’ll show a demo game I did using theses codes.
This month, August 2008, from days 18 to 22 you have a opportunity to ask question about the JavaFX SDK Preview and get answers from experts on that topics. The Ask the Experts program requires no login, and allows you to submit questions at a time convenient to you.
These three experts Software Engineers from Sun Microsystems and related with JavaFX project will be answering questions about JavaFX:
It’s a good event to get answers for your JavaFX questions.
O Netbeans.org anunciou a disponibilidade do NetBeans IDE 6.5 Beta. Abaixo a tradução do anúncio:
O NetBeans IDE 6.5 introduz várias novas funcionalidades, incluindo uma IDE robusta para PHP, deputação de JavaScript para o Firefox e IE, e suporte a Groovy e Grails. Esse lançamento também inclui várias melhorias para o desenvolvimento em Java, Ruby e Rails, e C/C++. Dentre as melhorias no Java destacam-se: suporte nativo ao Hibernate, importação de projetos do Eclipse, e compilação no salvamento.
Links:
Outros destaques:
O NetBeans IDE 6.5 final está planejado para ser lançado em Outubro de 2008. Como sempre, é bem vindo e nós encorajamos seu feedback sobre sua experiência usando a IDE NetBeans. Visite nossas listas de email ou faça uma postagem no seu blog.