the world is a pixel
Openpixels – Chars
As the big subject now is soccer world cup, the main brazilian team uniform is now available on the project.

Here a example of character:

Gimp source file: open_chars.xcf
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OpenPixels: simple sprite sheet with Processing
22 August, 2011 - 10:54 pm
Tags: Openpixels, Pixelart, Processing, programming
Posted in english | No comments
/** * Openpixels example in Processing. * This simple example of how to get a sprite * from a sprite sheet. */ PImage bg; PImage sprite_sheet; PImage player; void setup() { // load images bg = loadImage("kitchen.png"); sprite_sheet = loadImage("guy.png"); /* The sprite size is 32×49. Look guy.png, the "stand position" is [...]
Getting Openpixels
20 August, 2011 - 1:18 pm
Tags: command line, git, Openpixels
Posted in english | No comments
Openpixels is a project of mine to create a free and open source artistic framework for game projects in any language or platform. It is going pretty well. You can just download a zip or tar.gz of the latest version. You may want fork it or get a git working copy of it to later [...]
simple HTML5 animation: clouds over background
2 June, 2011 - 5:27 pm
Tags: clouds, HTML5, JavaScript, Pixelart
Posted in english | 6 comments
If you are reading this text, sorry, your browser don’t support HTML5 Canvas (or maybe I did something wrong). var canvas;var ctx;var background;var width=300;var height=200;var cloud;var cloud_x;function init(){canvas=document.getElementById(“cloud_demo_canvas”);width=canvas.width;height=canvas.height;ctx=canvas.getContext(“2d”);background=new Image();background.src=’http://silveiraneto.net/wp-content/uploads/2011/06/forest.png’;cloud=new Image();cloud.src=’http://silveiraneto.net/wp-content/uploads/2011/06/cloud.png’;cloud.onload=function(){cloud_x=-cloud.width};return setInterval(main_loop,10)}function update(){cloud_x+=0.3;if(cloud_x>width){cloud_x=-cloud.width}}function draw(){ctx.drawImage(background,0,0);ctx.drawImage(cloud,cloud_x,0)}function main_loop(){draw();update()}init(); Code: var canvas; var ctx; var background; var width = 300; var height = 200; var cloud; var cloud_x; [...]
differents shutter speeds over a waterfall
22 June, 2010 - 1:44 pm
Tags: Brazil, bridal veil, cachoeira, Guaramiranga, photography, shutter speed, waterfall
Posted in english | No comments
Photos using differents shutter speeds over a waterfall at Guaramiranga to create a bridal veil look.
ceará e fluminense
10 May, 2010 - 12:33 pm
Tags: castelão, ceará, fluminense, futebol, soccer
Posted in português | 3 comments
de boa na lagoa
26 April, 2010 - 5:19 am
Tags: art, arte, foto, Gimp, lagoa, lagoa do banana
Posted in português | No comments
bug invaders
22 April, 2010 - 1:33 pm
Tags: agile, art, arte, Atlântico, fikdik, pixel art, Pixelart, post-its, SEMC, space invaders
Posted in português | No comments
Sem dúvida os post-its nos tornam mais ágeis e são indispensáveis para metodologias que fazem uso de dashboards como Scrum. Mas o que fazer com as toneladas de post-its que são gerados e descartados? E o impacto ambiental? E o meio ambiente? E as araras-azuis? Eis minha intervenção artística no escritório. Bug Invaders (sugestão de [...]













19 May, 2010 - 4:03 pm
Deixa eu adivinhar, esse ai é Robinho :)
13 August, 2010 - 6:52 pm
Thanks for making these great characters. And today i used my spare time to finally make an editor for them. You can check it out at http://codeboje.de/openchared/
13 August, 2010 - 7:01 pm
Jens, that’s really AMAZING! I really loved it. It’s exactly my intention when I started this project: other people could reuse it and create new meanings and derivations to it. If I can help you somehow let me know.
Again, amazing!
19 September, 2010 - 6:24 am
Sorry for my late reply.
Yeah, i hoped people would like and use it. I even wrote about its development ( http://codeboje.de/openpixels-character-editor-born/ ). I had to change a few layernames to get a naming schema i could use for exporting each layer as a png. It would be cool if we could agree on it so exporting gets easier for me :-)
Keep up making this great art!
19 October, 2010 - 9:23 am
Estava tentando fazer um robo do filme Terminator 2. Akeles que são esqueletos de aço do mal lá. Muito ruim ainda hehehe =T