Skip to content

Tag: howto

Mortal Kombat Arcade Cabinet from Arcade1UP – Part 2: Raspberry PI and custom buttons and joystick

Check out the all parts of the Mortal Kombat Arcade Cabinet from Arcade1UP serie:

Previously I showed the Mortal Kombat Arcade Cabinet from Arcade1UP – Part 1: out of the box. Now I’m showing how to modify it with a Raspberry PI so it can play a full set of arcade games. I’m also replacing the original buttons and joysticks.

I would like to thank and recommend the ETA PRIME’s ‪Arcade1UP Raspberry Pi Install Tutorial – RetroPie in an Arcade1UP video. I’m following almost the same steps and parts but adapting a few things to use equipment I already had or to suit my personal preferences.

Architecture Diagram

What I’m showing here was done with an Arcade1UP Mortal Kombat but should work for other models with little changes. One of the reasons I choose the Mortal Kombat cabinet was because the number of buttons and their layout.

Parts used

It’s worth noticing that you don’t necessarily need all these parts or these parts in specific. These were the ones I used and most of them were not bought specifically for this project and I could use them because I had around.

Replacing the joysticks and buttons

The original buttons on my MK Arcade1Up were a bit ugly and quiet. I want something more flashy and more clickly. I went with this kit on eBay that comes with 20 buttons, joysticks and encoders. The buttons have a LED inside and a round plastic chrome ring around them. They also come with everything necessary to replace the original buttons and they fit in the same 1 ⅛ ” (2.8575 cm) hole.

Old buttons.
New buttons

Step 1. Remove the control deck from the cabinet.

Control deck detached from cabinet

Step 2. Remove the protective black plastic case exposing the wires and circuit boards from the control deck.

Control deck with protection case removed
Original control deck components

Step 3. Remove all the wires.

Wires removed

Step 4. Remove the buttons. They are a single piece. You just have to press them in their opposite bulges and they will fit to leave the hole in the front panel.

… and push.
Old buttons removed

Step 5. Remove the controller board. Just unscrew it and remove it.

Step 6. Remove the old joysticks. First unscrew the bat top of both joysticks. Remove the screws that connect the metal plate to the board. The metal place is also glued to the board. You need to melt the glue a little so you can pry out these panels out. Here you can use a heat gun or a hair drier.

Blow some hot air directly in the metal panel. The smell of the carcinogenic fumes you are breathing means the glue is now melting.

I would recommend this step in a well ventilated area.

Use a knife or a screwdriver to pry out the metal plate. You can heat a little and pry a little until the whole plate is out.

Melt the glue and pry it out.

For now I’m not removing the speaker and switches.

Control deck after I removed the buttons and joysticks.
Everything I removed from the control deck so far.

Step 7. Install the new buttons. These buttons are a little bit different from the original ones. They have two pieces, the mechanical part and the connectors and LED. You can separate them by twisting. They also have a plastic nut that help fix them to the board.

New button, side view.
News button, top view.

At this step you have the option to choose the color schema for your buttons. I choose something symmetrical. The button assignment is done later in software.

Step 8: Install the joysticks. Remove the bat top from the joystick. Insert it into the panel. Put the screws.

Buttons and joysticks installed

Step 9. Mount the USB control boards. I used Scotch Permanent Mounting Tape for this. Little screws would also do the job. When choosing where to mount them keep in mind the distance between the board and the buttons and also the USB wires.

Boards installed.

Step 10. Assemble the other end of the buttons. Just twist them in place.

Buttons assembled.

Step 11. Install the wires. Each button will expose four connectors. Check your manual for the proper color schema for the wires. They are different depending on the kit you choose and the kit you get.

The order that you put the connectors in the board is not really important because the configuration will be done later in software.

Step 12. Screw the joystick handle back. You can use the new joystick handle but can reuse the old one as well. The new joystick came with a balltop handle (left) and the original joystick had a battop handle. The handle is fixed screwing. You can easily change it latter without need of any tools.

Blue balltop handle (left) in the new joystick and the original joystick with a red battop handle.

Step 13. Testing everything. I this point I would recommend putting the protective plastic case back but secured by only a few screws because you will very likely reopen it soon to fix some buttons.

Plug the two USB cables from the encoding boards to a computer.

The first test is to check if the lights. If a light is not on it is probably because the wires are not correctly connected. If it is not that, then the LED could be failing. My kit came with some extra LEDs and components (but it was not necessary so far).

You can also test the whole control deck as two completely functional controls with the PC. Windows should auto-detect the boards as two USB joysticks.

USB Joystick configuration screen.
Control deck playing Ultra Street Fighter IV on a PC

Installing the controller board

The original monitor from an Arcade1UP cannot be directly used with a video cable like HDMI. I’m using this kit for this. Make sure the code in the back of the Arcade1UP monitor matches the one in the description of the product.

Step 1. Remove the metal box case with the original board from the monitor. This case holds the mother board of the original Arcade1UP. Remove the cables and remove it from the cabinet.

The heart of the MK Arcade1UP.

Step 2. Install the new board. I put some tape in the back metal panel of the monitor and used double face tape to fix the new controller board.

The power supply is the same from the original board. This board now receives a video input (HDMI, VGA, VGI) and displays it in the monitor. The smaller board with 6 buttons are like buttons in a TV where you can change volume, brightness, etc.

Step 3. Test you can display external video in this monitor. Just grab an HDMI cable from your PC and plug into the controller board. It should just display it like an external monitor.

Arcade1UP monitor connected from the PC

Installing the Raspberry Pi

A Raspberry Pi is pretty much a tiny Linux computer. It has everything on a single package (memory, CPU, motherboard, etc). I’m using RetroPie as a distribution. Retropie comes with everything you need but the actual game ROMs.

Raspberry Pi 3 Model B

When I was building this I noticed that the Raspberry Pi 3 had the best compatibility and was working well with most of emulators and games. This is likely changing in the future so if I was building another machine now I would check this again. I already had a RPi 3B with a case (Kintaro Super Kuma) from another project.

Raspberry PI with a SNES inspired case

For now I’m not going to put here fine grained details on the RPi installation and configuration. In short, you need to download RetroPie, make a bootable SD card with it, stick it into the RPi and boot it. There are many ways to add games but the most practical one I found was via network using SMB (Samba). Making sure the files are in the correct folders for each emulator. For example rooms for Game Boy should be at “/home/pi/RetroPie/roms/gb/” and for Neo Geo at “/home/pi/RetroPie/roms/neogeo/”.

Raspberry Pi booting with Retro Pi

To make the whole process easier I highly recommend using a wireless keyboard like the Logitech K400 Plus that already comes with a touchpad. It’s small, takes only a USB slot and is great keyboard to have around for projects like this. You can press Ctrl + Alt + F2 to access the Raspberry pi terminal (F3 to F6 for TTY3 to TTY6 respectively). Retropie default user is pi and default password is raspberry.

Light up marquee working.
Logitech K400+

I done my first test with the Game Boy emulator and Kid Dracula. After that worked I moved to test more games.

Kid Dracula. Game Boy, 1993.

When I moved to games with a little bit heavier emulation I started to get this error.

under-voltage detected

The documentation for this said “The undervoltage icon is displayed when the voltage the Pi is receiving drops below 4.65V. “. Indeed, I was using a common USB charger. I then moved to a dedicated charger designed for a RPi that could provide enough current and voltage to power the RPi.

Sound system

I had some Cyber Acoustics CA-3602FFP 2.1 Speaker Sound System with Subwoofer around that I used here. They are definitively an overkill for this project but I had them around and this could save me the trouble of dealing with amplifiers.

Cyber Acoustics speakers

Light Up Marquee

In the original light up marquee was powered by the output of the main board. The original power supply now powers the monitor controller board. I used this splitter cable to send one cable to the controller board and the other the the light up marquee. It’s always worth checking the polarity and voltage of these things.

Testing voltage and polarity.

Because the splitter outputs two jack cables (male) and the lightup marquee cable is also a jack I had to do this workaround to connect the two cables. Cutting and reconnecting the cables would also work but I did not want to do that to the marquee cable. Later I will fix this.

“Nothing is more permanent than a temporary solution”, old Russian proverb.
All working.

Alexa integration

In front of all this I’m using an Amazon Smart Plug so I can say “Alexa, turn the arcade on” and everything is powered with all the lights and sounds. Other people have reused the on/off switch from the original control deck for this.


At this point this arcade cabinet is fully functional and can play hundreds of games. I’m still doing further modifications and improvements but they will come in future posts.

Compiling Inkscape

Inkscape running

Inkscape is a Open Source vector graphics editor that works with SVG (Scalable Vector Graphics) format, Inkscape works with transparency, gradients, node editing, pattern fills, PNG export, and more. It also runs on Linux, Windows and OSX, those three are officially supported, but also runs in a broad list of Operational Systems. Is a software that I work daily and frequently is featured here in my blog.

You can download Inkscape or directly install it via some package system like Apt:

sudo apt-get install inskcape

But sometimes we need some special feature that is not available yet in the repositories or we want gain speed by having special binaries for our platforms or we want to help developing a new feature. In those cases we need to compile the software by ourself.

Those tips are valid for Ubuntu 8.04 but some part of them can be applied in others distributions. The Inkscape compiled here is the version 0.46+devel so newest versions can have compiling procedures slightly different.

Getting sources via APT.The easiest way to compile Inkscape on Ubuntu is

sudo su
apt-get build-dep inkscape
apt-get source inkscape
cd inkscape
make install

This will get a version of inkscape, compile it and install. If the first step doesn’t work well, you can try install all necessary packages by yourself using:

sudo apt-get install autotools-dev fakeroot dh-make build-essential autoconf automake intltool libglib2.0-dev libpng12-dev libgc-dev libfreetype6-dev liblcms1-dev libgtkmm-2.4-dev libxslt1-dev libboost-dev libpopt-dev libgsl0ldbl libgsl0-dev libgsl0-dbg libgnome-vfsmm-2.6-dev libssl-dev libmagick++9-dev libwpg-dev

Getting sources via SVN. The recipe I showed above will compile a stable version of Inkscape but not the last version of Inkscape. For that we need to grab the source directly from the Subversion repositories and so compile it.

At your home folder:

sudo apt-get install subversion
svn checkout inkscape

A alternative way to subversion is getting sources from here. Those are tarballs built every hour after someone change something in the development repositories. Download a tarball, and decompress it on your home folder.

Install all tools we need to compile Inkscape, this should fits:

sudo apt-get install autotools-dev fakeroot dh-make build-essential autoconf automake intltool libglib2.0-dev libpng12-dev libgc-dev libfreetype6-dev liblcms1-dev libgtkmm-2.4-dev libxslt1-dev libboost-dev libpopt-dev libgsl0ldbl libgsl0-dev libgsl0-dbg libgnome-vfsmm-2.6-dev libssl-dev libmagick++9-dev libwpg-dev

Enter in the directory with the Inkscape source and do:

mkdir build
cd build
sudo make install

In both cases, grabbing sources via svn or via apt, or can set the place where the software will be installed so it not cause conflicts with you already installed version of Inkscape. You can do that replacing the ./configure step with something like:

./configure –prefix=/home/yourname/inkscape

If you had some trouble in one of those steps, consider reading some of those other tutorials:

ps: thanks guys from the specially heathenx.