Tag Archives: Java - Page 3

7 anos de CEJUG

niver cct 2009

fontes: cct-set-2009.zip

O CEJUG está comemorando seu sétimo aniversário com um Café com Tapioca especial e imperdível com diversos palestrantes nacionais e muitos sorteios de brindes. A programação completa e as incrições podem ser feitas atráves do site cafecomtapioca.com! Não percam por nada.

Tomorrow Java

Como prometido, palestra que eu e o Rafael Carneiro fizemos para apresentar no Café com Tapioca desse mês.

Update: O Paulo Jr também fez uma cobertura do evento e da apresentação dele.

JavaFX 1.1 for Linux workaround

Download

javafx4linux.tar.bz2 (~ 36Mb).

Installing

1) Extract the javafx4linux.tar.bz2 file. In this example I’m placing it on my Desktop. After the installing process you can remove it.

javafx linux ubuntu extract

2) Open your NetBeans 6.5 and go at ToolsPlugins and go to Downloaded tab. In a plain and new NetBeans installation there will be no plugin in this tab yet.

netbeans javafx linux step01

netbeans javafx linux step02

netbeans javafx linux step03

3) Click on the Add Plugins button and head to the directory you extracted the file and select all .nbm files.

netbeans javafx linux step 04

4) You will see a list of 22 plugins selected. Click on the Install button.

netbeans javafx linux step 05

5) Just keep clicking on the Next button.

netbeans javafx linux step 6

6) Check the license agreement accept box.

netbeans javafx linux step 7

7) You’ll see a warning because the Linux pluggin is not signed. Don’t worry, just click Continue.

netbeans javafx linux step 8

8) Click on Finish to restart NetBeans.

netbeans javafx linux step 9

9) Now we can test it. Go at FileNew Project, select the JavaFX on Categories and JavaFX Script Application on Projects.

netbeans javafx linux step 10

10) Put some code and run it. There is. JavaFX on Linux.

netbeans javafx linux step 11

Considerations

This is not a official of JavaFX for Linux! This solution was tested on Ubuntu 9.04 “Jaunty Jackalope” with Java 6 update 13 and NetBeans 6.5.1, but should also work with others Linux distributions and Java versions greater than 5.

Known bugs

As a non official workaround for JavaFX for Linux you may notice some drawbacks. Some parts of the JavaFX runtime rely on native implementations on the specific operational system. You may not use some multimedia capabilities as video playback, JavaFX Mobile emulator and some performance issues in some effects. Despite that, is perfectly possible to develop applications using JavaFX on NetBeans.

Thanks

I’d like to thanks some guys around the world. Weiqi Gao’s original post on JavaFX on Linux, HuaSong Liu article on DZone and Kaesar Alnijres post.

CEJUG Podcast #2

cejug podcast java

O Igo Coelho recebe neste episódio eu e  o Amaury Brasil,  falamos sobre o que é o CCT, PUJ e os temas do próximo encontro dia 23 de março de 2009 na UNIFOR. Apresentando o LWUIT com Daniel Valente e Introdução a programação em Java para a TV Digital com Amaury Brasil.

podcast

Fotos da gravação lá na Fortes.

Parabéns ao Igo Coelho mais uma vez pela iniciativa e a todos que contribuíram para fazer mais esse episódio do CEJUG Podcast acontecer. ;D

BumbaBot-1

I got a simple motor from a broken domestic printer. It’s a Mitsumi m355P-9T stepping motor. Any other common stepping motor should fits. You can find one in printers, multifunction machines, copy machines, FAX, and such.

bumbabot v01

With a flexible cap of water bottle with a hole we make a connection between the motor axis and other objects.

bumbabot v01

bumbabot v01

With super glue I attached to the cap a little handcraft clay ox statue.

bumbabot v01

It’s a representation from a Brazilian folkloric character Boi Bumbá. In some traditional parties in Brazil, someone dress a structure-costume and dances in circular patterns interacting with the public.

776513346_c31db6843b_m

2246467684_49164d3397_m
Photos by Marcus Guimarães.

Controlling a stepper motor is not difficult.  There’s a good documentation on how to that on the Arduino Stepper Motor Tutorial. Basically it’s about sending a logical signal for each coil in a circular order (that is also called full step).

full step

Animation from rogercom.com.

stepper motor diagram

You’ll probably also use a driver chip ULN2003A or similar to give to the motor more current than your Arduino can provide and also for protecting it from a power comming back from the motor. It’s a very easy find this tiny chip on electronics or automotive  stores or also from broken printers where you probably found your stepped motor.

Arduino Stepper Motor UNL2003A

With a simple program you can already controlling your motor.

// Simple stepped motor spin
// by Silveira Neto, 2009, under GPLv3 license
// http://silveiraneto.net/2009/03/16/bumbabot-1/
int coil1 = 8;
int coil2 = 9;
int coil3 = 10;
int coil4 = 11;
int step = 0;
int interval = 100;
 
void setup() {
  pinMode(coil1, OUTPUT);
  pinMode(coil2, OUTPUT);
  pinMode(coil3, OUTPUT);
  pinMode(coil4, OUTPUT);
}
 
void loop() {
  digitalWrite(coil1, step==0?HIGH:LOW);
  digitalWrite(coil2, step==1?HIGH:LOW);
  digitalWrite(coil3, step==2?HIGH:LOW);
  digitalWrite(coil4, step==3?HIGH:LOW);
  delay(interval);
  step = (step+1)%4;
}


Writing a little bit more generally code we can create function to step forward and step backward.

My motor needs 48 steps to run a complete turn. So 360º/48 steps give us 7,5º per step. Arduino has a simple Stepper Motor Library but it doesn’t worked with me and it’s also oriented to steps and I’d need something oriented to angles instead. So I wrote some routines to do that.

For this first version of BumbaBot I mapped angles with letters to easy the communication between the programs.

motor angle step control

Notice that it’s not the final version and there’s still some bugs!

// Stepped motor control by letters
// by Silveira Neto, 2009, under GPLv3 license
// http://silveiraneto.net/2009/03/16/bumbabot-1/
 
int coil1 = 8;
int coil2 = 9;
int coil3 = 10;
int coil4 = 11;
 
int delayTime = 50;
int steps = 48;
int step_counter = 0;
 
void setup(){
  pinMode(coil1, OUTPUT);
  pinMode(coil2, OUTPUT);
  pinMode(coil3, OUTPUT);
  pinMode(coil4, OUTPUT);
  Serial.begin(9600);
}
 
// tells motor to move a certain angle
void moveAngle(float angle){
  int i;
  int howmanysteps = angle/stepAngle();
  if(howmanysteps<0){
    howmanysteps = - howmanysteps;
  }
  if(angle>0){
    for(i = 0;i<howmanysteps; i++){
      step(i%4);
      delay(delayTime);
    }
  }else{
    for(i=0;i<howmanysteps;i++){
      backstep(i%4);
      delay(delayTime);
    }
  }
}
 
// tells motor to move to a certain angle
void moveToAngle(float angle){
  moveAngle(angle-actualAngle());
}
 
// actual stepper motor angle
float actualAngle(){
  return step_counter*stepAngle();
}
 
// angle made by each step
float stepAngle(){
  return 360.0/steps;
}
 
// backward step
void backstep(int coil){
  digitalWrite(coil1, (coil==3)?HIGH:LOW);
  digitalWrite(coil2, (coil==2)?HIGH:LOW);
  digitalWrite(coil3, (coil==1)?HIGH:LOW);
  digitalWrite(coil4, (coil==0)?HIGH:LOW);
  step_counter--;
}
 
// forward step
void step(int coil){
  digitalWrite(coil1, (coil==0)?HIGH:LOW);
  digitalWrite(coil2, (coil==1)?HIGH:LOW);
  digitalWrite(coil3, (coil==2)?HIGH:LOW);
  digitalWrite(coil4, (coil==3)?HIGH:LOW);
  step_counter++;
}
 
void loop() {
  byte val;
  if(Serial.available()){
    val = Serial.read();
    switch (val) {
      case 'A': moveToAngle(  0); break;
      case 'B': moveToAngle( 45); break;
      case 'C': moveToAngle( 90); break;
      case 'D': moveToAngle(135); break;
      case 'E': moveToAngle(180); break;
      case 'F': moveToAngle(225); break;
      case 'G': moveToAngle(270); break;
      case 'H': moveToAngle(315); break;
      case 'I': backstep(1); backstep(0); break;
      case 'J': step(0); step(1);   break;
    }
    Serial.print(val);
  }
}

In another post I wrote how create a Java program to talk with Arduino. We’ll use this to send messages to Arduino to it moves. 

captura_de_tela-bumba01-netbeans-ide-65

[put final video here]

To be continued… :)

Arduino and Java

Arduino

Arduino is a free popular platform for embedded programming based on a simple I/O board easily programmable. Interfacing it with Java allow us to create sophisticated interfaces and take advantages from the several API available in the Java ecosystem.

I’m following the original Arduino and Java interfacing tutorial by Dave Brink but in a more practical approach and with more details.

Step 1) Install the Arduino IDE

This is not a completely mandatory step but it will easy a lot our work. Our program will borrow some Arduino IDE libraries and configurations  like which serial port it is using and at which boud rate. At the moment I wrote this tutorial the version of Arduino IDE was 0013.

Step 2) Prepare your Arduino

Connect your Arduino to the serial port in your computer. Here I’m connecting my Arduino with my laptop throught a USB.

Arduino

Make sure your Arduino IDE is configured and communicating well if your Arduino. Let put on it a little program that sends to us a mensage:

void setup(){
  Serial.begin(9600);
}
 
void loop(){
  Serial.println("Is there anybody out there?");
  delay(1000);
}

Step 3) Install RXTX Library

We will use some libraries to acess the serial port, some of them relies on binary implementations on our system. Our first step is to install the RXTX library (Java CommAPI) in your system. In a Debian like Linux you can do that by:

sudo apt-get install librxtx-java

Or using a graphical package tool like Synaptic:

installing rxtx

For others systems like Windows see the RXTX installation docs.

Step 4) Start a new NetBeans project

Again, this is not a mandatory step but will easy a lot our work. NetBeans is a free and open source Java IDE that will help us to develop our little application. Create a new project at File → New Project and choose at Java at Categories and Java Application at Projects.

netbeans new project

Chose a name for your project. I called mine SerialTalker.

name your project

At the moment I wrote this tutorial I was using Netbeans version 6.5 and Java 6 update 10 but should work as well on newer and some older versions

Step 5) Adding Libraries and a Working Directory

On NetBeans the Projects tab, right-click your project and choose Properties.

libraries

On the Project Properties window select the Libraries on the Categories panel.

Netbeans project libraries

Click the Add JAR/Folder button.

arduino directory

Find where you placed your Arduino IDE installation. Inside this directory there’s a lib directory will some JAR files. Select all them and click Ok.

jars libraries

As we want to borrow the Arduino IDE configuration the program needs to know where is they configuration files.  There’s a simple way to do that.

Still in the Project Properties window select Run at Categories panel. At Working Directory click in the Browse button and select the directory of your Arduino IDE. Mine is at /home/silveira/arduino-0013.

Working directory

You can close now the Project Properties window. At this moment in autocomplete for these libraries are enable in your code.

netbeans autocomplete

Step 6) Codding and running

Here is the code you can replace at Main.java in your project:

package serialtalk;
 
import gnu.io.CommPortIdentifier;
import gnu.io.SerialPort;
import java.io.InputStream;
import java.io.OutputStream;
import processing.app.Preferences;
 
public class Main {
    static InputStream input;
    static OutputStream output;
 
    public static void main(String[] args) throws Exception{
        Preferences.init();
        System.out.println("Using port: " + Preferences.get("serial.port"));
        CommPortIdentifier portId = CommPortIdentifier.getPortIdentifier(
                Preferences.get("serial.port"));
 
        SerialPort port = (SerialPort)portId.open("serial talk", 4000);
        input = port.getInputStream();
        output = port.getOutputStream();
        port.setSerialPortParams(Preferences.getInteger("serial.debug_rate"),
                SerialPort.DATABITS_8,
                SerialPort.STOPBITS_1,
                SerialPort.PARITY_NONE);
        while(true){
            while(input.available()>0) {
                System.out.print((char)(input.read()));
            }
        }
    }
}

Now just compile and run (with your Arduino attached in your serial port and running the program of step 2).

voillá

There is. Now you can make your Java programs to talk with your Arduino using a IDE like NetBeans to create rich interfaces.