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	<title>Silveira Neto &#187; Pixelart</title>
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		<title>1</title>
		<link>http://silveiraneto.net/2012/01/08/1/</link>
		<comments>http://silveiraneto.net/2012/01/08/1/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 05:17:57 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[english]]></category>
		<category><![CDATA[1 year]]></category>
		<category><![CDATA[Pixelart]]></category>
		<category><![CDATA[Silveira]]></category>
		<category><![CDATA[suyane]]></category>

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		<description><![CDATA[<a href="http://silveiraneto.net/2012/01/08/1/" title="1"></a>]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2012/01/08/1/" title="1"></a><p><img class="alignnone size-full wp-image-4019" title="1 ano" src="http://silveiraneto.net/wp-content/uploads/2012/01/1ano.png" alt="" width="592" height="1400" /></p>
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		<item>
		<title>OpenPixels: simple sprite sheet with Processing</title>
		<link>http://silveiraneto.net/2011/08/22/openpixels-simple-sprite-sheet-with-processing/</link>
		<comments>http://silveiraneto.net/2011/08/22/openpixels-simple-sprite-sheet-with-processing/#comments</comments>
		<pubDate>Tue, 23 Aug 2011 01:54:00 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[english]]></category>
		<category><![CDATA[Openpixels]]></category>
		<category><![CDATA[Pixelart]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=3859</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2011/08/22/openpixels-simple-sprite-sheet-with-processing/" title="OpenPixels: simple sprite sheet with Processing"></a>/** * Openpixels example in Processing. * This simple example of how to get a sprite * from a sprite sheet. */ &#160; PImage bg; PImage sprite_sheet; PImage player; &#160; void setup&#40;&#41; &#123; // load images bg = loadImage&#40;&#34;kitchen.png&#34;&#41;; sprite_sheet &#8230;<p class="read-more"><a href="http://silveiraneto.net/2011/08/22/openpixels-simple-sprite-sheet-with-processing/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2011/08/22/openpixels-simple-sprite-sheet-with-processing/" title="OpenPixels: simple sprite sheet with Processing"></a><p style="text-align: center;"><img class="size-full wp-image-3860 aligncenter" title="processing example runnig" src="http://silveiraneto.net/wp-content/uploads/2011/08/processing_example.png" alt="" width="494" height="603" /></p>

<div class="wp_syntax"><div class="code"><pre class="java" style="font-family:monospace;"><span style="color: #008000; font-style: italic; font-weight: bold;">/**
 * Openpixels example in Processing.
 * This simple example of how to get a sprite 
 * from a sprite sheet.
 */</span>
&nbsp;
PImage bg<span style="color: #339933;">;</span>
PImage sprite_sheet<span style="color: #339933;">;</span>
PImage player<span style="color: #339933;">;</span>
&nbsp;
<span style="color: #000066; font-weight: bold;">void</span> setup<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span> 
  <span style="color: #666666; font-style: italic;">// load images</span>
  bg <span style="color: #339933;">=</span> loadImage<span style="color: #009900;">&#40;</span><span style="color: #0000ff;">&quot;kitchen.png&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
  sprite_sheet <span style="color: #339933;">=</span> loadImage<span style="color: #009900;">&#40;</span><span style="color: #0000ff;">&quot;guy.png&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
  <span style="color: #666666; font-style: italic;">/* The sprite size is 32x49.
     Look guy.png, the &quot;stand position&quot; is at (36,102). */</span>
&nbsp;
  player <span style="color: #339933;">=</span> createImage<span style="color: #009900;">&#40;</span><span style="color: #cc66cc;">32</span>, <span style="color: #cc66cc;">49</span>, ARGB<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
  player.<span style="color: #006633;">copy</span><span style="color: #009900;">&#40;</span>sprite_sheet, <span style="color: #cc66cc;">36</span>, <span style="color: #cc66cc;">102</span>, <span style="color: #cc66cc;">32</span>, <span style="color: #cc66cc;">49</span>, <span style="color: #cc66cc;">0</span>, <span style="color: #cc66cc;">0</span>, <span style="color: #cc66cc;">32</span>, <span style="color: #cc66cc;">49</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
  <span style="color: #666666; font-style: italic;">// set screen size and background</span>
  size<span style="color: #009900;">&#40;</span>bg.<span style="color: #006633;">width</span>, bg.<span style="color: #006633;">height</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>  
  background<span style="color: #009900;">&#40;</span>bg<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
  frameRate<span style="color: #009900;">&#40;</span><span style="color: #cc66cc;">30</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span>
&nbsp;
<span style="color: #000066; font-weight: bold;">void</span> draw<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span> 
  background<span style="color: #009900;">&#40;</span>bg<span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
  image<span style="color: #009900;">&#40;</span>player, <span style="color: #cc66cc;">100</span>, <span style="color: #cc66cc;">50</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span></pre></div></div>

<p>See more at <a href="https://github.com/silveira/openpixels/tree/master/examples/processing">OpenPixels</a>.</p>
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		</item>
		<item>
		<title>simple HTML5 animation: clouds over background</title>
		<link>http://silveiraneto.net/2011/06/02/simple-html5-animation-clouds-over-background/</link>
		<comments>http://silveiraneto.net/2011/06/02/simple-html5-animation-clouds-over-background/#comments</comments>
		<pubDate>Thu, 02 Jun 2011 20:27:31 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[english]]></category>
		<category><![CDATA[clouds]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[Pixelart]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=3782</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2011/06/02/simple-html5-animation-clouds-over-background/" title="simple HTML5 animation: clouds over background"></a>If you are reading this text, sorry, your browser don&#8217;t support HTML5 Canvas (or maybe I did something wrong). Code: var canvas; var ctx; &#160; var background; var width = 300; var height = 200; &#160; var cloud; var cloud_x; &#8230;<p class="read-more"><a href="http://silveiraneto.net/2011/06/02/simple-html5-animation-clouds-over-background/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2011/06/02/simple-html5-animation-clouds-over-background/" title="simple HTML5 animation: clouds over background"></a><p><canvas id="cloud_demo_canvas" width="640" height="480">If you are reading this text, sorry, your browser don&#8217;t support HTML5 Canvas (or maybe I did something wrong).</canvas></p>
<p><script lang="javascript">var canvas;var ctx;var background;var width=300;var height=200;var cloud;var cloud_x;function init(){canvas=document.getElementById("cloud_demo_canvas");width=canvas.width;height=canvas.height;ctx=canvas.getContext("2d");background=new Image();background.src='http://silveiraneto.net/wp-content/uploads/2011/06/forest.png';cloud=new Image();cloud.src='http://silveiraneto.net/wp-content/uploads/2011/06/cloud.png';cloud.onload=function(){cloud_x=-cloud.width};return setInterval(main_loop,10)}function update(){cloud_x+=0.3;if(cloud_x>width){cloud_x=-cloud.width}}function draw(){ctx.drawImage(background,0,0);ctx.drawImage(cloud,cloud_x,0)}function main_loop(){draw();update()}init();</script></p>
<p><b>Code:</b></p>

<div class="wp_syntax"><div class="code"><pre class="javascript" style="font-family:monospace;"><span style="color: #003366; font-weight: bold;">var</span> canvas<span style="color: #339933;">;</span>
<span style="color: #003366; font-weight: bold;">var</span> ctx<span style="color: #339933;">;</span>
&nbsp;
<span style="color: #003366; font-weight: bold;">var</span> background<span style="color: #339933;">;</span>
<span style="color: #003366; font-weight: bold;">var</span> width <span style="color: #339933;">=</span> <span style="color: #CC0000;">300</span><span style="color: #339933;">;</span>
<span style="color: #003366; font-weight: bold;">var</span> height <span style="color: #339933;">=</span> <span style="color: #CC0000;">200</span><span style="color: #339933;">;</span>
&nbsp;
<span style="color: #003366; font-weight: bold;">var</span> cloud<span style="color: #339933;">;</span>
<span style="color: #003366; font-weight: bold;">var</span> cloud_x<span style="color: #339933;">;</span>
&nbsp;
<span style="color: #003366; font-weight: bold;">function</span> init<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span>
	canvas <span style="color: #339933;">=</span> document.<span style="color: #660066;">getElementById</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;cloud_demo_canvas&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
	width <span style="color: #339933;">=</span> canvas.<span style="color: #660066;">width</span><span style="color: #339933;">;</span>
	height <span style="color: #339933;">=</span> canvas.<span style="color: #660066;">height</span><span style="color: #339933;">;</span>
	ctx <span style="color: #339933;">=</span> canvas.<span style="color: #660066;">getContext</span><span style="color: #009900;">&#40;</span><span style="color: #3366CC;">&quot;2d&quot;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
&nbsp;
	<span style="color: #006600; font-style: italic;">// init background </span>
	background <span style="color: #339933;">=</span> <span style="color: #003366; font-weight: bold;">new</span> Image<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
	background.<span style="color: #660066;">src</span> <span style="color: #339933;">=</span> <span style="color: #3366CC;">'http://silveiraneto.net/wp-content/uploads/2011/06/forest.png'</span><span style="color: #339933;">;</span>
&nbsp;
	<span style="color: #006600; font-style: italic;">// init cloud</span>
	cloud <span style="color: #339933;">=</span> <span style="color: #003366; font-weight: bold;">new</span> Image<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
	cloud.<span style="color: #660066;">src</span> <span style="color: #339933;">=</span> <span style="color: #3366CC;">'http://silveiraneto.net/wp-content/uploads/2011/06/cloud.png'</span><span style="color: #339933;">;</span>
	cloud.<span style="color: #000066;">onload</span> <span style="color: #339933;">=</span> <span style="color: #003366; font-weight: bold;">function</span><span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
		cloud_x <span style="color: #339933;">=</span> <span style="color: #339933;">-</span>cloud.<span style="color: #660066;">width</span><span style="color: #339933;">;</span>
	<span style="color: #009900;">&#125;</span><span style="color: #339933;">;</span>
&nbsp;
	<span style="color: #000066; font-weight: bold;">return</span> setInterval<span style="color: #009900;">&#40;</span>main_loop<span style="color: #339933;">,</span> <span style="color: #CC0000;">10</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span>
&nbsp;
<span style="color: #003366; font-weight: bold;">function</span> update<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #009900;">&#123;</span>
	cloud_x <span style="color: #339933;">+=</span> <span style="color: #CC0000;">0.3</span><span style="color: #339933;">;</span>
	<span style="color: #000066; font-weight: bold;">if</span> <span style="color: #009900;">&#40;</span>cloud_x <span style="color: #339933;">&gt;</span> width <span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span>
		cloud_x <span style="color: #339933;">=</span> <span style="color: #339933;">-</span>cloud.<span style="color: #660066;">width</span><span style="color: #339933;">;</span>
	<span style="color: #009900;">&#125;</span>
<span style="color: #009900;">&#125;</span>
&nbsp;
<span style="color: #003366; font-weight: bold;">function</span> draw<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span>
	ctx.<span style="color: #660066;">drawImage</span><span style="color: #009900;">&#40;</span>background<span style="color: #339933;">,</span><span style="color: #CC0000;">0</span><span style="color: #339933;">,</span><span style="color: #CC0000;">0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
	ctx.<span style="color: #660066;">drawImage</span><span style="color: #009900;">&#40;</span>cloud<span style="color: #339933;">,</span> cloud_x<span style="color: #339933;">,</span> <span style="color: #CC0000;">0</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span>
&nbsp;
<span style="color: #003366; font-weight: bold;">function</span> main_loop<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span> <span style="color: #009900;">&#123;</span>
	draw<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
	update<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span>
<span style="color: #009900;">&#125;</span>
&nbsp;
init<span style="color: #009900;">&#40;</span><span style="color: #009900;">&#41;</span><span style="color: #339933;">;</span></pre></div></div>

<p><b>HTML code:</b></p>

<div class="wp_syntax"><div class="code"><pre class="xml" style="font-family:monospace;"><span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;canvas</span> <span style="color: #000066;">id</span>=<span style="color: #ff0000;">&quot;cloud_demo_canvas&quot;</span> <span style="color: #000066;">width</span>=<span style="color: #ff0000;">&quot;640&quot;</span> <span style="color: #000066;">height</span>=<span style="color: #ff0000;">&quot;480&quot;</span><span style="color: #000000; font-weight: bold;">&gt;</span></span>Alternative text if browser don't support canvas.<span style="color: #009900;"><span style="color: #000000; font-weight: bold;">&lt;/canvas<span style="color: #000000; font-weight: bold;">&gt;</span></span></span></pre></div></div>

<p><b>Credits and notes:</b></p>
<ul>
<li><a href="http://opengameart.org/content/fluffy-clouds">Fluffy Clouds</a> by <a href="http://daniel.benoy.name/">Daniel Gregory Benoy</a> under <a href="http://www.gnu.org/licenses/gpl-2.0.html">GNU GPL 2.0</a>/<a href="http://www.gnu.org/licenses/gpl-3.0.html">GNU GPL 3.0</a>/<a href="http://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA 3.0</a> license.</li>
<li>Background tiles by <a href="http://silveiraneto.net">me</a>. See the <a href="https://github.com/silveira/openpixels">Open Pixels project</a>. <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA 3.0</a> license.</li>
<li>Code by <a href="http://silveiraneto.net">me</a> under <a href="http://www.gnu.org/licenses/gpl-3.0.html">GNU GPL 3.0</a> or <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC-BY-SA 3.0</a> license</li>
<li>To embed the JavaScript in a WordPress post c<a href="http://javascriptcompressor.com/">ompress it to one line</a>.</li>
<li>Thanks to <a href="https://developer.mozilla.org/en/Canvas_tutorial/Using_images">Mozilla&#8217;s HTML5 tutorial</a> and <a href="http://html5.litten.com/moving-shapes-on-the-html5-canvas-with-the-keyboard/">James Litten&#8217;s Tutorial &#8220;Moving Shapes on the HTML5 Canvas With the Keyboard&#8221;</a>.</li>
<li>If you could not see it here, <a href="http://silveiraneto.net/downloads/js/clouds/">try this simpler page</a>.</li>
<li>Tested in Google Chrome 10.0.648.204. Worked or not worked in your browser? Please comment.</li>
</ul>
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		</item>
		<item>
		<title>Openpixels – Chars</title>
		<link>http://silveiraneto.net/2010/05/19/openpixels-%e2%80%93-chars/</link>
		<comments>http://silveiraneto.net/2010/05/19/openpixels-%e2%80%93-chars/#comments</comments>
		<pubDate>Wed, 19 May 2010 18:10:26 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[english]]></category>
		<category><![CDATA[Brazil]]></category>
		<category><![CDATA[Field]]></category>
		<category><![CDATA[Gimp]]></category>
		<category><![CDATA[Openpixels]]></category>
		<category><![CDATA[Pixelart]]></category>
		<category><![CDATA[soccer]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=3429</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2010/05/19/openpixels-%e2%80%93-chars/" title="Openpixels – Chars"></a>As the big subject now is soccer world cup, the main brazilian team uniform is now available on the project. Here a example of character: Gimp source file: open_chars.xcf]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2010/05/19/openpixels-%e2%80%93-chars/" title="Openpixels – Chars"></a><p>As the big subject now is soccer world cup, the main brazilian team uniform is now available on the project.</p>
<p style="text-align: center;"><img class="size-full wp-image-3428 aligncenter" title="soccer brazil" src="http://silveiraneto.net/wp-content/uploads/2010/05/soccer_brazil.png" alt="" width="640" height="402" /></p>
<p>Here a example of character:</p>
<p style="text-align: center;"><img class="size-full wp-image-3430 aligncenter" title="brazilian_soccer_player" src="http://silveiraneto.net/wp-content/uploads/2010/05/brazilian_soccer_player.png" alt="" width="210" height="420" /></p>
<p>Gimp source file: <a href="http://silveiraneto.net/downloads/open_chars.xcf">open_chars.xcf</a></p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>bug invaders</title>
		<link>http://silveiraneto.net/2010/04/22/bug-invaders/</link>
		<comments>http://silveiraneto.net/2010/04/22/bug-invaders/#comments</comments>
		<pubDate>Thu, 22 Apr 2010 16:33:48 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[português]]></category>
		<category><![CDATA[agile]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[arte]]></category>
		<category><![CDATA[Atlântico]]></category>
		<category><![CDATA[fikdik]]></category>
		<category><![CDATA[pixel art]]></category>
		<category><![CDATA[Pixelart]]></category>
		<category><![CDATA[post-its]]></category>
		<category><![CDATA[SEMC]]></category>
		<category><![CDATA[space invaders]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=3334</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2010/04/22/bug-invaders/" title="bug invaders"></a>Sem dúvida os post-its nos tornam mais ágeis e são indispensáveis para metodologias que fazem uso de dashboards como Scrum. Mas o que fazer com as toneladas de post-its que são gerados e descartados? E o impacto ambiental? E o &#8230;<p class="read-more"><a href="http://silveiraneto.net/2010/04/22/bug-invaders/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2010/04/22/bug-invaders/" title="bug invaders"></a><p>Sem dúvida os post-its nos tornam mais ágeis e são indispensáveis para metodologias que fazem uso de dashboards como Scrum. Mas o que fazer com as toneladas de post-its que são gerados e descartados? E o impacto ambiental? E o meio ambiente? E as araras-azuis?</p>
<p>Eis minha intervenção artística no escritório. Bug Invaders (sugestão de nome do Diego &#8220;Diegão&#8221; Andrade), nada mais justo já que umas das funcionalidades dos post-its é manter um rastro dos bugs e issues em aberto.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/silveiraneto/4543429800/"><img class="alignnone size-full wp-image-3333" title="space invader post-its" src="http://silveiraneto.net/wp-content/uploads/2010/04/space_invader_resize.jpg" alt="" width="600" height="353" /></a></p>
<ul>
<li>Lixo é ressignificado em arte (ao menos por um período antes de virar lixo outra vez).</li>
<li>Deixa o ambiente mais divertido.</li>
<li>Pixel art! Foram gastos 48 pixels.</li>
<li><a href="http://en.wikipedia.org/wiki/Space_Invaders">Nostalgia</a>.</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Openpixels &#8211; Chars</title>
		<link>http://silveiraneto.net/2009/12/23/openpixels-chars/</link>
		<comments>http://silveiraneto.net/2009/12/23/openpixels-chars/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 20:37:55 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[english]]></category>
		<category><![CDATA[chars]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Openpixels]]></category>
		<category><![CDATA[pixel art]]></category>
		<category><![CDATA[Pixelart]]></category>
		<category><![CDATA[Santa Claus]]></category>
		<category><![CDATA[xmas]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=3077</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2009/12/23/openpixels-chars/" title="Openpixels - Chars"></a>Now I&#8217;m calling this set of free and open art for my and others games I draw just by Openpixels. And to celebrate this and Christmas, here&#8217;s a pixel art game style Santa Claus. I hope he bring a lot &#8230;<p class="read-more"><a href="http://silveiraneto.net/2009/12/23/openpixels-chars/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2009/12/23/openpixels-chars/" title="Openpixels - Chars"></a><p>Now I&#8217;m calling <a title="see them" href="http://silveiraneto.net/tag/pixelart">this set of free and open art</a> for my and others games I draw just by <strong>Openpixels</strong>. And to celebrate this and Christmas, here&#8217;s a pixel art game style Santa Claus. I hope he bring a lot a pixels in his bag.</p>
<p style="text-align: center;"><img class="size-full wp-image-3076 aligncenter" title="Santa Claus Pixel Art" src="http://silveiraneto.net/wp-content/uploads/2009/12/santa.png" alt="" width="210" height="420" /></p>
<p><strong>Download:</strong> <a href="http://silveiraneto.net/downloads/open_chars.xcf">open_chars.xcf</a></p>
]]></content:encoded>
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		<item>
		<title>Pygame: Running Orcs</title>
		<link>http://silveiraneto.net/2009/12/11/pygame-running-orcs/</link>
		<comments>http://silveiraneto.net/2009/12/11/pygame-running-orcs/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 10:47:27 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[english]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[orc]]></category>
		<category><![CDATA[Pixelart]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=3048</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2009/12/11/pygame-running-orcs/" title="Pygame: Running Orcs"></a>Here is a Pygame Sprite animation using the approach presented by Joe Wreschnig and Nicolas Crovatti. It&#8217;s not yet exactly what I need but is very suitable. import pygame, random from pygame.locals import * &#160; class Char&#40;pygame.sprite.Sprite&#41;: x,y = &#40;100,0&#41; &#8230;<p class="read-more"><a href="http://silveiraneto.net/2009/12/11/pygame-running-orcs/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2009/12/11/pygame-running-orcs/" title="Pygame: Running Orcs"></a><p>Here is a <a href="http://www.pygame.org/docs/ref/sprite.html">Pygame Sprite</a> animation using the approach presented by <a href="http://www.sacredchao.net/~piman/writing/sprite-tutorial.shtml">Joe Wreschnig</a> and <a href="http://blog.shinylittlething.com/2009/07/21/pygame-and-animated-sprites/">Nicolas Crovatti</a>. It&#8217;s not yet exactly what I need but is very suitable.</p>

<div class="wp_syntax"><div class="code"><pre class="python" style="font-family:monospace;"><span style="color: #ff7700;font-weight:bold;">import</span> pygame, <span style="color: #dc143c;">random</span>
<span style="color: #ff7700;font-weight:bold;">from</span> pygame.<span style="color: #008000;">locals</span> <span style="color: #ff7700;font-weight:bold;">import</span> <span style="color: #66cc66;">*</span>
&nbsp;
<span style="color: #ff7700;font-weight:bold;">class</span> Char<span style="color: black;">&#40;</span>pygame.<span style="color: black;">sprite</span>.<span style="color: black;">Sprite</span><span style="color: black;">&#41;</span>:
	x,y = <span style="color: black;">&#40;</span><span style="color: #ff4500;">100</span>,<span style="color: #ff4500;">0</span><span style="color: black;">&#41;</span>
	<span style="color: #ff7700;font-weight:bold;">def</span> <span style="color: #0000cd;">__init__</span><span style="color: black;">&#40;</span><span style="color: #008000;">self</span>, img, frames=<span style="color: #ff4500;">1</span>, modes=<span style="color: #ff4500;">1</span>, w=<span style="color: #ff4500;">32</span>, h=<span style="color: #ff4500;">32</span>, fps=<span style="color: #ff4500;">3</span><span style="color: black;">&#41;</span>:
		pygame.<span style="color: black;">sprite</span>.<span style="color: black;">Sprite</span>.<span style="color: #0000cd;">__init__</span><span style="color: black;">&#40;</span><span style="color: #008000;">self</span><span style="color: black;">&#41;</span>
		original_width, original_height = img.<span style="color: black;">get_size</span><span style="color: black;">&#40;</span><span style="color: black;">&#41;</span>
		<span style="color: #008000;">self</span>._w = w
		<span style="color: #008000;">self</span>._h = h
		<span style="color: #008000;">self</span>._framelist = <span style="color: black;">&#91;</span><span style="color: black;">&#93;</span>
		<span style="color: #ff7700;font-weight:bold;">for</span> i <span style="color: #ff7700;font-weight:bold;">in</span> <span style="color: #008000;">xrange</span><span style="color: black;">&#40;</span><span style="color: #008000;">int</span><span style="color: black;">&#40;</span>original_width/w<span style="color: black;">&#41;</span><span style="color: black;">&#41;</span>:
			<span style="color: #008000;">self</span>._framelist.<span style="color: black;">append</span><span style="color: black;">&#40;</span>img.<span style="color: black;">subsurface</span><span style="color: black;">&#40;</span><span style="color: black;">&#40;</span>i<span style="color: #66cc66;">*</span>w,<span style="color: #ff4500;">0</span>,w,h<span style="color: black;">&#41;</span><span style="color: black;">&#41;</span><span style="color: black;">&#41;</span>
		<span style="color: #008000;">self</span>.<span style="color: black;">image</span> = <span style="color: #008000;">self</span>._framelist<span style="color: black;">&#91;</span><span style="color: #ff4500;">0</span><span style="color: black;">&#93;</span>		
		<span style="color: #008000;">self</span>._start = pygame.<span style="color: #dc143c;">time</span>.<span style="color: black;">get_ticks</span><span style="color: black;">&#40;</span><span style="color: black;">&#41;</span>
		<span style="color: #008000;">self</span>._delay = <span style="color: #ff4500;">1000</span> / fps
		<span style="color: #008000;">self</span>._last_update = <span style="color: #ff4500;">0</span>
		<span style="color: #008000;">self</span>._frame = <span style="color: #ff4500;">0</span>
		<span style="color: #008000;">self</span>.<span style="color: black;">update</span><span style="color: black;">&#40;</span>pygame.<span style="color: #dc143c;">time</span>.<span style="color: black;">get_ticks</span><span style="color: black;">&#40;</span><span style="color: black;">&#41;</span>, <span style="color: #ff4500;">100</span>, <span style="color: #ff4500;">100</span><span style="color: black;">&#41;</span>	
&nbsp;
	<span style="color: #ff7700;font-weight:bold;">def</span> set_pos<span style="color: black;">&#40;</span><span style="color: #008000;">self</span>, x, y<span style="color: black;">&#41;</span>:
		<span style="color: #008000;">self</span>.<span style="color: black;">x</span> = x
		<span style="color: #008000;">self</span>.<span style="color: black;">y</span> = y
&nbsp;
	<span style="color: #ff7700;font-weight:bold;">def</span> get_pos<span style="color: black;">&#40;</span><span style="color: #008000;">self</span><span style="color: black;">&#41;</span>:
		<span style="color: #ff7700;font-weight:bold;">return</span> <span style="color: black;">&#40;</span><span style="color: #008000;">self</span>.<span style="color: black;">x</span>,<span style="color: #008000;">self</span>.<span style="color: black;">y</span><span style="color: black;">&#41;</span>
&nbsp;
	<span style="color: #ff7700;font-weight:bold;">def</span> update<span style="color: black;">&#40;</span><span style="color: #008000;">self</span>, t, width, height<span style="color: black;">&#41;</span>:
		<span style="color: #808080; font-style: italic;"># postion</span>
		<span style="color: #008000;">self</span>.<span style="color: black;">y</span>+=<span style="color: #ff4500;">1</span>
		<span style="color: #ff7700;font-weight:bold;">if</span><span style="color: black;">&#40;</span><span style="color: #008000;">self</span>.<span style="color: black;">y</span><span style="color: #66cc66;">&gt;</span>width<span style="color: black;">&#41;</span>:
			<span style="color: #008000;">self</span>.<span style="color: black;">x</span> = <span style="color: #dc143c;">random</span>.<span style="color: black;">randint</span><span style="color: black;">&#40;</span><span style="color: #ff4500;">0</span>,height-<span style="color: #008000;">self</span>._w<span style="color: black;">&#41;</span>
			<span style="color: #008000;">self</span>.<span style="color: black;">y</span> = -<span style="color: #008000;">self</span>._h
&nbsp;
		<span style="color: #808080; font-style: italic;"># animation</span>
		<span style="color: #ff7700;font-weight:bold;">if</span> t - <span style="color: #008000;">self</span>._last_update <span style="color: #66cc66;">&gt;</span> <span style="color: #008000;">self</span>._delay:
			<span style="color: #008000;">self</span>._frame += <span style="color: #ff4500;">1</span>
			<span style="color: #ff7700;font-weight:bold;">if</span> <span style="color: #008000;">self</span>._frame <span style="color: #66cc66;">&gt;</span>= <span style="color: #008000;">len</span><span style="color: black;">&#40;</span><span style="color: #008000;">self</span>._framelist<span style="color: black;">&#41;</span>:
				<span style="color: #008000;">self</span>._frame = <span style="color: #ff4500;">0</span>
			<span style="color: #008000;">self</span>.<span style="color: black;">image</span> = <span style="color: #008000;">self</span>._framelist<span style="color: black;">&#91;</span><span style="color: #008000;">self</span>._frame<span style="color: black;">&#93;</span>
			<span style="color: #008000;">self</span>._last_update = t
&nbsp;
SCREEN_W, SCREEN_H = <span style="color: black;">&#40;</span><span style="color: #ff4500;">320</span>, <span style="color: #ff4500;">320</span><span style="color: black;">&#41;</span>
&nbsp;
<span style="color: #ff7700;font-weight:bold;">def</span> main<span style="color: black;">&#40;</span><span style="color: black;">&#41;</span>:
	pygame.<span style="color: black;">init</span><span style="color: black;">&#40;</span><span style="color: black;">&#41;</span>
	screen = pygame.<span style="color: black;">display</span>.<span style="color: black;">set_mode</span><span style="color: black;">&#40;</span><span style="color: black;">&#40;</span>SCREEN_W, SCREEN_H<span style="color: black;">&#41;</span><span style="color: black;">&#41;</span>
	background = pygame.<span style="color: black;">image</span>.<span style="color: black;">load</span><span style="color: black;">&#40;</span><span style="color: #483d8b;">&quot;field.png&quot;</span><span style="color: black;">&#41;</span>
	img_orc = pygame.<span style="color: black;">image</span>.<span style="color: black;">load</span><span style="color: black;">&#40;</span><span style="color: #483d8b;">&quot;orc.png&quot;</span><span style="color: black;">&#41;</span>
	orc = Char<span style="color: black;">&#40;</span>img_orc, <span style="color: #ff4500;">4</span>, <span style="color: #ff4500;">1</span>, <span style="color: #ff4500;">32</span>, <span style="color: #ff4500;">48</span><span style="color: black;">&#41;</span>
	<span style="color: #ff7700;font-weight:bold;">while</span> pygame.<span style="color: black;">event</span>.<span style="color: black;">poll</span><span style="color: black;">&#40;</span><span style="color: black;">&#41;</span>.<span style="color: #008000;">type</span> <span style="color: #66cc66;">!</span>= KEYDOWN:
		screen.<span style="color: black;">blit</span><span style="color: black;">&#40;</span>background, <span style="color: black;">&#40;</span><span style="color: #ff4500;">0</span>,<span style="color: #ff4500;">0</span><span style="color: black;">&#41;</span><span style="color: black;">&#41;</span>
		screen.<span style="color: black;">blit</span><span style="color: black;">&#40;</span>orc.<span style="color: black;">image</span>,  orc.<span style="color: black;">get_pos</span><span style="color: black;">&#40;</span><span style="color: black;">&#41;</span><span style="color: black;">&#41;</span>
		orc.<span style="color: black;">update</span><span style="color: black;">&#40;</span>pygame.<span style="color: #dc143c;">time</span>.<span style="color: black;">get_ticks</span><span style="color: black;">&#40;</span><span style="color: black;">&#41;</span>, SCREEN_W, SCREEN_H<span style="color: black;">&#41;</span>
		pygame.<span style="color: black;">display</span>.<span style="color: black;">update</span><span style="color: black;">&#40;</span><span style="color: black;">&#41;</span>
		pygame.<span style="color: #dc143c;">time</span>.<span style="color: black;">delay</span><span style="color: black;">&#40;</span><span style="color: #ff4500;">10</span><span style="color: black;">&#41;</span>
&nbsp;
<span style="color: #ff7700;font-weight:bold;">if</span> __name__ == <span style="color: #483d8b;">'__main__'</span>: main<span style="color: black;">&#40;</span><span style="color: black;">&#41;</span></pre></div></div>

<p>Here is it working:</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/J3oSUa6oiuk&#038;hl=pt_BR&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/J3oSUa6oiuk&#038;hl=pt_BR&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center></p>
<p><ins datetime="2011-08-24T18:33:48+00:00">Uptade: I put this source and images at the <a href="https://github.com/silveira/openpixels/tree/master/examples/python/running_orcs">OpenPixel project in Github</a></ins></p>
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		</item>
		<item>
		<title>My Free CharSet version 6</title>
		<link>http://silveiraneto.net/2009/09/08/my-free-charset-version-6/</link>
		<comments>http://silveiraneto.net/2009/09/08/my-free-charset-version-6/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 02:00:50 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[english]]></category>
		<category><![CDATA[my free charset]]></category>
		<category><![CDATA[orc]]></category>
		<category><![CDATA[Pixelart]]></category>
		<category><![CDATA[version 6]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=2777</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2009/09/08/my-free-charset-version-6/" title="My Free CharSet version 6"></a>A new char, a green classical Orc. Almost made only with new layers: green skin, red eyes, bun hair and iron armor. Source-code (Gimp): chars.xcf]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2009/09/08/my-free-charset-version-6/" title="My Free CharSet version 6"></a><p><a href="http://silveiraneto.net/wp-content/uploads/2009/09/orc.png"><img class="aligncenter size-full wp-image-2775" title="orc" src="http://silveiraneto.net/wp-content/uploads/2009/09/orc.png" alt="orc" width="208" height="384" /></a></p>
<p>A new char, a green classical Orc. Almost made only with new layers: green skin, red eyes, bun hair and iron armor.</p>
<p>Source-code (Gimp): <a href="http://silveiraneto.net/wp-content/uploads/2009/09/chars.xcf">chars.xcf</a></p>
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		<item>
		<title>Palestra Pixel Art na Biblioteca Dolor Barreira</title>
		<link>http://silveiraneto.net/2009/08/21/palestra-pixel-art-na-biblioteca-dolor-barreira/</link>
		<comments>http://silveiraneto.net/2009/08/21/palestra-pixel-art-na-biblioteca-dolor-barreira/#comments</comments>
		<pubDate>Fri, 21 Aug 2009 15:58:03 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[português]]></category>
		<category><![CDATA[Convite]]></category>
		<category><![CDATA[dolor barrreira]]></category>
		<category><![CDATA[gibiteca]]></category>
		<category><![CDATA[palestra]]></category>
		<category><![CDATA[Pixelart]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=2723</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2009/08/21/palestra-pixel-art-na-biblioteca-dolor-barreira/" title="Palestra Pixel Art na Biblioteca Dolor Barreira"></a>Este sábado (22 de Agosto) estarei na Biblioteca/Gibiteca Dolor Barrera para uma palestra sobre Pixel Art. Horário: 10 am. Local: Biblioteca Dolor Barreira, Avenida da Universidade, 2572. Fortaleza, Ceará. O evento é gratuito e faz parte de uma programação semanal &#8230;<p class="read-more"><a href="http://silveiraneto.net/2009/08/21/palestra-pixel-art-na-biblioteca-dolor-barreira/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2009/08/21/palestra-pixel-art-na-biblioteca-dolor-barreira/" title="Palestra Pixel Art na Biblioteca Dolor Barreira"></a><p>Este sábado (22 de Agosto) estarei na <a href="http://gibitecadefortaleza.wordpress.com/2009/08/20/pixel-art-na-gibiteca-de-fortaleza/">Biblioteca/Gibiteca Dolor Barrera</a> para uma palestra sobre Pixel Art.</p>
<p><strong>Horário:</strong> 10 am.<br />
<strong>Local:</strong> Biblioteca Dolor Barreira, Avenida da Universidade, 2572. Fortaleza, Ceará.</p>
<p style="text-align: center;"><img class="size-full wp-image-2724 aligncenter" title="nessa_running" src="http://silveiraneto.net/wp-content/uploads/2009/08/nessa_running.gif" alt="nessa_running" width="62" height="82" /></p>
<p>O evento é gratuito e faz parte de uma programação semanal de palestras que acontecem no local. Vale a pena comparecer não só pela palestra mas também para conhecer a gibiteca que conta com um excelente acervo de gibis e mangas.</p>
<p>Confira também o <a href="http://gibitecadefortaleza.wordpress.com/">blog</a> e o <a href="http://twitter.com/GibitecaFortal">twitter</a> da gibiteca.</p>
<p><strong>Atualizado:</strong> <a title="Flickr Set" href="http://www.flickr.com/photos/silveiraneto/sets/72157621991434417/">Fotos do evento no Flickr</a>.</p>
<p><center></p>
<div style="width:425px;text-align:left" id="__ss_1948129"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/silveiraneto/pixelart" title="Pixelart">Pixelart</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=pixelart-090903123027-phpapp02&#038;stripped_title=pixelart" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=pixelart-090903123027-phpapp02&#038;stripped_title=pixelart" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">documents</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/silveiraneto">José Maria Silveira Neto</a>.</div>
</div>
<p></center></p>
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		<title>My Free CharSet version 5</title>
		<link>http://silveiraneto.net/2009/08/08/my-free-charset-version-5/</link>
		<comments>http://silveiraneto.net/2009/08/08/my-free-charset-version-5/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 09:09:44 +0000</pubDate>
		<dc:creator>Silveira</dc:creator>
				<category><![CDATA[english]]></category>
		<category><![CDATA[charset]]></category>
		<category><![CDATA[MFC]]></category>
		<category><![CDATA[my free charset]]></category>
		<category><![CDATA[Pixelart]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[stormtrooper]]></category>
		<category><![CDATA[videogame]]></category>

		<guid isPermaLink="false">http://silveiraneto.net/?p=2674</guid>
		<description><![CDATA[<a href="http://silveiraneto.net/2009/08/08/my-free-charset-version-5/" title="My Free CharSet version 5"></a>Fifth version of my My Free Charset, now staring a char version of a Imperial Storm Trooper from the George Lucas&#8217; Star Wars universe. Sources (for GIMP): chars.xcf Bellow  it with the complete suit. And how without helmet. Ps: Notice &#8230;<p class="read-more"><a href="http://silveiraneto.net/2009/08/08/my-free-charset-version-5/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://silveiraneto.net/2009/08/08/my-free-charset-version-5/" title="My Free CharSet version 5"></a><p>Fifth version of my <a title="My Free Charset" href="http://silveiraneto.net/?s=My+Free+Charset">My Free Charset</a>, now staring a char version of a <a href="http://en.wikipedia.org/wiki/Imperial_stormtrooper">Imperial Storm Trooper</a> from the George Lucas&#8217; Star Wars universe.</p>
<p>Sources (for <a href="http://gimp.org">GIMP</a>): <strong><a href="http://silveiraneto.net/wp-content/uploads/2009/08/chars.xcf">chars.xcf</a></strong></p>
<p>Bellow  it with the complete suit.</p>
<p style="text-align: center;"><img class="size-full wp-image-2676 aligncenter" title="pixelart imperial stormtrooper" src="http://silveiraneto.net/wp-content/uploads/2009/08/pixelart_imperial_stormtrooper.png" alt="pixelart imperial stormtrooper" width="226" height="420" /></p>
<p>And how without helmet.</p>
<p style="text-align: center;"><img class="size-full wp-image-2677 aligncenter" title="pixelart imperial stormtrooper no helmet" src="http://silveiraneto.net/wp-content/uploads/2009/08/pixelart_imperial_stormtrooper_no_helmet.png" alt="pixelart imperial stormtrooper no helmet" width="226" height="420" /></p>
<p><small>Ps: Notice that due to a mistake in my counting, I had to jump the version number 4.</small></p>
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