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Tag: programming

Pointers to functions in C++

I need to implements some codes in C++. Just remembering some concepts like pointers to functions.

A simple example:

#include <stdlib.h>
#include <iostream>

using namespace std;

double evalFunction(double (*f)(double), double param){
    return f(param);
}

double function(double x){
    return x/2;
}

int main(int argc, char** argv) {
    cout << function(5.0) << endl;
    cout << evalFunction(function, 5.0) << endl;
    return (EXIT_SUCCESS);
}

Java, listing system properties

This code prints out your system properties.

import java.util.Properties;
 
public class PropertiesLister{
   public static void main (String args[]){
       Properties props = System.getProperties();
       props.list(System.out);
   }
}

In the machine I’m writing right now:

— listing properties —
java.runtime.name=Java(TM) SE Runtime Environment
sun.boot.library.path=/usr/lib/jvm/java-6-sun-1.6.0.00/jre/…
java.vm.version=1.6.0-b105
java.vm.vendor=Sun Microsystems Inc.
java.vendor.url=http://java.sun.com/
path.separator=:
java.vm.name=Java HotSpot(TM) Server VM
file.encoding.pkg=sun.io
user.country=BR
sun.java.launcher=SUN_STANDARD
sun.os.patch.level=unknown
java.vm.specification.name=Java Virtual Machine Specification
user.dir=/tmp
java.runtime.version=1.6.0-b105
java.awt.graphicsenv=sun.awt.X11GraphicsEnvironment
java.endorsed.dirs=/usr/lib/jvm/java-6-sun-1.6.0.00/jre/…
os.arch=i386
java.io.tmpdir=/tmp
line.separator=

java.vm.specification.vendor=Sun Microsystems Inc.
os.name=Linux
sun.jnu.encoding=UTF-8
java.library.path=/usr/lib/jvm/java-6-sun-1.6.0.00/jre/…
java.specification.name=Java Platform API Specification
java.class.version=50.0
sun.management.compiler=HotSpot Server Compiler
os.version=2.6.20-16-generic
user.home=/home/export/silveira
user.timezone=
java.awt.printerjob=sun.print.PSPrinterJob
file.encoding=UTF-8
java.specification.version=1.6
user.name=silveira
java.class.path=.
java.vm.specification.version=1.0
sun.arch.data.model=32
java.home=/usr/lib/jvm/java-6-sun-1.6.0.00/jre
java.specification.vendor=Sun Microsystems Inc.
user.language=pt
java.vm.info=mixed mode
java.version=1.6.0
java.ext.dirs=/usr/lib/jvm/java-6-sun-1.6.0.00/jre/…
sun.boot.class.path=/usr/lib/jvm/java-6-sun-1.6.0.00/jre/…
java.vendor=Sun Microsystems Inc.
file.separator=/
java.vendor.url.bug=http://java.sun.com/cgi-bin/bugreport…
sun.cpu.endian=little
sun.io.unicode.encoding=UnicodeLittle
sun.cpu.isalist=

Try out at your home. :)

JavaFX: Side-scrolling

An side-scrolling game attempt.

an plane

I used two images, this mountain background made with Gimp (xcf sources here) and that ship above made with Inkscape (svg sources here).

import javafx.ui.*;
import javafx.ui.canvas.*;
 
var scroll;
scroll = [1..800] dur 60000 linear continue if true;
 
var mountains = Clip{
    transform: bind translate(-scroll,0)
    shape: Rect {x:bind scroll, y:0, width:400, height:200}
    content: [ImageView {
            transform: translate(0,0)
            image: Image { url: "http://silveiraneto.net/downloads/mountains.png"}
        },
        ImageView {
            transform: translate(800,0)
            image: Image { url: "http://silveiraneto.net/downloads/mountains.png"}
        }
    ]
};
 
var h = 50;
 
var ship = ImageView {
    cursor: HAND
    transform: bind translate(0,h)
    image: Image { url: "http://silveiraneto.net/downloads/jfx_plane.png"}
    onMouseDragged: operation(e) {
        h += e.localDragTranslation.y;
    }
};
 
Canvas {
    content: [mountains, ship]
}