Acho que já testei antes… mesmo assim. Alô, testando.
carbon-based lifeform. virgo supercluster
Acho que já testei antes… mesmo assim. Alô, testando.
/** * Openpixels example in Processing. * This simple example of how to get a sprite * from a sprite sheet. */ PImage bg; PImage sprite_sheet; PImage player; void setup() { // load images bg = loadImage("kitchen.png"); sprite_sheet = loadImage("guy.png"); /* The sprite size is 32x49. Look guy.png, the "stand position" is at (36,102). */ player = createImage(32, 49, ARGB); player.copy(sprite_sheet, 36, 102, 32, 49, 0, 0, 32, 49); // set screen size and background size(bg.width, bg.height); background(bg); frameRate(30); } void draw() { background(bg); image(player, 100, 50); } |
See more at OpenPixels.
Openpixels is a project of mine to create a free and open source artistic framework for game projects in any language or platform. It is going pretty well.
You can just download a zip or tar.gz of the latest version.
You may want fork it or get a git working copy of it to later make your own contributions to the project. In this case:
apt-get install git-core cd ~ git clone git://github.com/silveira/openpixels.git |
You will see something like this:
Cloning into openpixels... remote: Counting objects: 129, done. remote: Compressing objects: 100% (126/126), done. remote: Total 129 (delta 17), reused 0 (delta 0) Receiving objects: 100% (129/129), 784.52 KiB, done. Resolving deltas: 100% (17/17), done. |
And now you have a repository clone at ~/openpixels and you can start hacking.