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JavaFX 1.1 for Linux workaround

Download

javafx4linux.tar.bz2 (~ 36Mb).

Installing

1) Extract the javafx4linux.tar.bz2 file. In this example I’m placing it on my Desktop. After the installing process you can remove it.

javafx linux ubuntu extract

2) Open your NetBeans 6.5 and go at Tools → Plugins and go to Downloaded tab. In a plain and new NetBeans installation there will be no plugin in this tab yet.

netbeans javafx linux step01

netbeans javafx linux step02

netbeans javafx linux step03

3) Click on the Add Plugins button and head to the directory you extracted the file and select all .nbm files.

netbeans javafx linux step 04

4) You will see a list of 22 plugins selected. Click on the Install button.

netbeans javafx linux step 05

5) Just keep clicking on the Next button.

netbeans javafx linux step 6

6) Check the license agreement accept box.

netbeans javafx linux step 7

7) You’ll see a warning because the Linux pluggin is not signed. Don’t worry, just click Continue.

netbeans javafx linux step 8

8) Click on Finish to restart NetBeans.

netbeans javafx linux step 9

9) Now we can test it. Go at File → New Project, select the JavaFX on Categories and JavaFX Script Application on Projects.

netbeans javafx linux step 10

10) Put some code and run it. There is. JavaFX on Linux.

netbeans javafx linux step 11

Considerations

This is not a official of JavaFX for Linux! This solution was tested on Ubuntu 9.04 “Jaunty Jackalope” with Java 6 update 13 and NetBeans 6.5.1, but should also work with others Linux distributions and Java versions greater than 5.

Known bugs

As a non official workaround for JavaFX for Linux you may notice some drawbacks. Some parts of the JavaFX runtime rely on native implementations on the specific operational system. You may not use some multimedia capabilities as video playback, JavaFX Mobile emulator and some performance issues in some effects. Despite that, is perfectly possible to develop applications using JavaFX on NetBeans.

Thanks

I’d like to thanks some guys around the world. Weiqi Gao’s original post on JavaFX on Linux, HuaSong Liu article on DZone and Kaesar Alnijres post.

Arduino and Java

Arduino

Arduino is a free popular platform for embedded programming based on a simple I/O board easily programmable. Interfacing it with Java allow us to create sophisticated interfaces and take advantages from the several API available in the Java ecosystem.

I’m following the original Arduino and Java interfacing tutorial by Dave Brink but in a more practical approach and with more details.

Step 1) Install the Arduino IDE

This is not a completely mandatory step but it will easy a lot our work. Our program will borrow some Arduino IDE libraries and configurations  like which serial port it is using and at which boud rate. At the moment I wrote this tutorial the version of Arduino IDE was 0013.

Step 2) Prepare your Arduino

Connect your Arduino to the serial port in your computer. Here I’m connecting my Arduino with my laptop throught a USB.

Arduino

Make sure your Arduino IDE is configured and communicating well if your Arduino. Let put on it a little program that sends to us a mensage:

void setup(){
  Serial.begin(9600);
}

void loop(){
  Serial.println("Is there anybody out there?");
  delay(1000);
}

Step 3) Install RXTX Library

We will use some libraries to acess the serial port, some of them relies on binary implementations on our system. Our first step is to install the RXTX library (Java CommAPI) in your system. In a Debian like Linux you can do that by:

sudo apt-get install librxtx-java

Or using a graphical package tool like Synaptic:

installing rxtx

For others systems like Windows see the RXTX installation docs.

Step 4) Start a new NetBeans project

Again, this is not a mandatory step but will easy a lot our work. NetBeans is a free and open source Java IDE that will help us to develop our little application. Create a new project at File → New Project and choose at Java at Categories and Java Application at Projects.

netbeans new project

Chose a name for your project. I called mine SerialTalker.

name your project

At the moment I wrote this tutorial I was using Netbeans version 6.5 and Java 6 update 10 but should work as well on newer and some older versions

Step 5) Adding Libraries and a Working Directory

On NetBeans the Projects tab, right-click your project and choose Properties.

libraries

On the Project Properties window select the Libraries on the Categories panel.

Netbeans project libraries

Click the Add JAR/Folder button.

arduino directory

Find where you placed your Arduino IDE installation. Inside this directory there’s a lib directory will some JAR files. Select all them and click Ok.

jars libraries

As we want to borrow the Arduino IDE configuration the program needs to know where is they configuration files.  There’s a simple way to do that.

Still in the Project Properties window select Run at Categories panel. At Working Directory click in the Browse button and select the directory of your Arduino IDE. Mine is at /home/silveira/arduino-0013.

Working directory

You can close now the Project Properties window. At this moment in autocomplete for these libraries are enable in your code.

netbeans autocomplete

Step 6) Codding and running

Here is the code you can replace at Main.java in your project:

package serialtalk;

import gnu.io.CommPortIdentifier;
import gnu.io.SerialPort;
import java.io.InputStream;
import java.io.OutputStream;
import processing.app.Preferences;

public class Main {
    static InputStream input;
    static OutputStream output;

    public static void main(String[] args) throws Exception{
        Preferences.init();
        System.out.println("Using port: " + Preferences.get("serial.port"));
        CommPortIdentifier portId = CommPortIdentifier.getPortIdentifier(
                Preferences.get("serial.port"));

        SerialPort port = (SerialPort)portId.open("serial talk", 4000);
        input = port.getInputStream();
        output = port.getOutputStream();
        port.setSerialPortParams(Preferences.getInteger("serial.debug_rate"),
                SerialPort.DATABITS_8,
                SerialPort.STOPBITS_1,
                SerialPort.PARITY_NONE);
        while(true){
            while(input.available()>0) {
                System.out.print((char)(input.read()));
            }
        }
    }
}

Now just compile and run (with your Arduino attached in your serial port and running the program of step 2).

voillá

There is. Now you can make your Java programs to talk with your Arduino using a IDE like NetBeans to create rich interfaces.

Tirei a SCSNI

duke pulando

Já fazem algumas semanas que chegou o resultado, mas eu não tive tempo de postar. Eu passei na prova da certificação SCSNI (Sun Certified Specialist for NetBeans IDE) durante a fase beta do exame. A notícia foi uma surpresa porque depois da prova eu realmente tinha achado que tinha levado bomba. Mas como a prova era beta, ainda não estava definido qual ia ser a nota de corte, percentual mínimo que devia ser alcançado para você saber se passou ou não.

A certificação SCSNI cobre tópicos de configuração da IDE, setup de projetos, desenvolvimento Java SE, desenvolvimento Java Web EE, edição, testes, sondagem e depuração. Felizmente certificação não cobre toda as linguagens e plataformas que o NetBeans atualmente suporte e também deixa de fora a parte de plataforma. No entando é necessário saber o que é e o que não é suportado.

duke sun certified specialist for netbeans ide

Para quem pretende tirar essa certificação no futuro algumas dicas e links úteis:

  • O grande Wagner Santos, que escreve o Net Feijão, fez um excelente guia para a prova, vale muito a pena dar uma olhada.
  • Eu também postei um pequeno guia para prova. Ainda tem vários tópicos incompletos mas pode ser útil.
  • Tenha sempre a mão documentação do NetBeans é bastante vasta e cobre mais do que o necessário para a prova.
  • Assista todos os screencasts do NetBeans. Muitas ds coisas que você precisa saber são mais fáceis de aprender vendo fazer do que lendo como faz. Depois de ver o screencast, tente reproduzir a aula. Há também o NetBeans TV que reune vários vídeos e tutoriais relacionados ao NetBeans.
  • Há no wiki do NetBeans uma guia de estudo com uma lista de materiais interessantes para a prova.

JavaFX, Simple Tile Set

Tile sets are a very simple way to draw scenarios with repeated elements. From simple to complex ones using a very low footprint.

First step, load the png file that stores the tileset into a Image. The file tiles.png shoud be in the same directory of the source code. I adjusted some tiles from those tile set I’ve blogged here before into a grid of 10×10 tiles.

Set of tiles, example

var tileset = Image {
   url: "{__DIR__}tiles.png"
}

Notice that each tile have 32 of height and 32 of width. We will assume this and use theses numbers when performing calculations to find a single tile in our tile set.

def w = 32;
def h = 32;

To display a Image in the screen we use a ImageView node. A ImageView can have a viewport property to create crop or zoom effect. A viewport is just a Rectangle2D, a object with position (minX and minY), height and width. If we want to display the first tile in the tileset we do

first tile

ImageView {
   image: tileset
   viewport: Rectangle2D{
      minX: 0, minY: 0, height: 32, width: 32
   }
}

Notice that the minX determines the column and minY the row in the tileset. The first row is 0*32, the second row is 1*32 and so on. If we want to display the tile at the second line and third column of the tileset we do

another_tile

ImageView {
   image: tileset
   viewport: Rectangle2D{
      minX: 2 * 32 , minY: 1*32, height: 32, width: 32
   }
}

Those properties in a Rectangle2D are for init and read only. So I created a list with all Rectangles I can need for use as a viewport.

def viewports = for (row in [0..9]) {
   for (col in [0..9]) {
       Rectangle2D{
           minX: col * w, minY: row * h, height: w, width: h
       }
   }
}

The scenario map is stored in another list. The first element of the list is 7, that is, the first tile in the scenario is the 7th tile from the tile set.

var map = [
    7,  3,  3,  3,  3,  3,  3,  3,  3,  8,
   19, 26, 40, 41, 24, 13, 13, 23, 24, 19,
   19, 36, 50, 51, 34,  2,  2,  2, 34, 19,
   19,  2,  2,  2,  2,  2,  2,  2, 25, 19,
   19, 57, 58, 44, 45, 46,  2,  2, 35, 19,
   27,  3,  3,  6, 55, 56,  5,  3,  3, 38,
   19, 60, 13, 16, 47, 48, 15, 13, 61, 19,
   19, 70,  1, 33,  1,  1,  1,  1, 71, 19,
   19,  1,  1,  1,  1,  1,  1,  1, 49, 19,
   17,  9,  9,  9,  9,  9,  9,  9,  9, 18,
];

Finally to create a scenario with 100 tiles, 10 per row and with 10 rows, in a list called tiles. Each iteration of this loop creates a ImageView. Each ImageView will store a single tile. We get the tile number in the map list and so use it to index the viewports list.

var tiles =  for (row in [0..9]) {
   for (col in [0..9]) {
      ImageView {
         x: col * w, y: row * h,
         viewport: bind viewports[map[row * 10 + col]]
         image: tileset
      }
   }
}

Additionally I added two things to transform this program also in a (extremely)  simple map editor. At each ImageView I added a callback for onMouseClicked event. When you click on a tile, it changes its map position, ie, the tile. The next tile for the left button and the last tile for any other button.

onMouseClicked: function( e: MouseEvent ):Void {
   var amount = if(e.button == MouseButton.PRIMARY) { 1 } else { -1 };
   map[row * 10 + col] = (map[row * 10 + col] + amount) mod 100;
}

The other thing is to print the map list when the program is over. There is the full program:

package tileeditor;

import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.scene.image.Image;
import javafx.scene.CustomNode;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.geometry.Rectangle2D;
import javafx.scene.input.MouseEvent;
import javafx.scene.input.MouseButton;

def w = 32;
def h = 32;

var map = [
    7,  3,  3,  3,  3,  3,  3,  3,  3,  8,
   19, 26, 40, 41, 24, 13, 13, 23, 24, 19,
   19, 36, 50, 51, 34,  2,  2,  2, 34, 19,
   19,  2,  2,  2,  2,  2,  2,  2, 25, 19,
   19, 57, 58, 44, 45, 46,  2,  2, 35, 19,
   27,  3,  3,  6, 55, 56,  5,  3,  3, 38,
   19, 60, 13, 16, 47, 48, 15, 13, 61, 19,
   19, 70,  1, 33,  1,  1,  1,  1, 71, 19,
   19,  1,  1,  1,  1,  1,  1,  1, 49, 19,
   17,  9,  9,  9,  9,  9,  9,  9,  9, 18,
];

var tileset = Image {
    url: "{__DIR__}tiles.png"
}

def viewports = for (row in [0..9]) {
   for (col in [0..9]) {
       Rectangle2D{
           minX: col * w, minY: row * h, height: w, width: h
       }
   }
}

var tiles =  for (row in [0..9]) {
   for (col in [0..9]) {
      ImageView {
         x: col * w, y: row * h,
         viewport: bind viewports[map[row * 10 + col]]
         image: tileset

         onMouseClicked: function( e: MouseEvent ):Void {
            var amount = if(e.button == MouseButton.PRIMARY) { 1 } else { -1 };
            map[row * 10 + col] = (map[row * 10 + col] + amount) mod 100;
         }
      }
   }
}

Stage {
    title: "JavaFX Simple Tile Editor"
    scene: Scene {
        content: [ tiles ]
    }
    onClose: function() {
        println(map);
    }
}

Here is the result for that map

tlemap javafx

And you can try it yourself in your browser. Play it online now.

Here is a video of it working

Downloads:

Possibilities

We are using just  a image that can handle 100 tiles, tiles.png with less than 30Kb. The map is also composed with 100 tiles. Each tile we can choose between 100 different tiles, so we can compose 10100 different maps (one googol10 ). Most of them are useless and without any sense, but some are cool. :)

NetBeans, palestra ao vivo

Estamos experimento uma coisa nova dentro do OSUM. Vamos começar a fazer os webinars, palestras ao vivo pela internet, agora em outras linguas além do Inglês.

Eu vou ministrar o primeiro em português amanhã, aqui está o relese:

Nós estamos introduzindo para os membros do OSUM seminários web ao vivo para prover treinamento em tempo real nas últimas tecnologias de Software Livre.

Temos o prazer de começar nossa série de seminários web com esta sessão sobre o recém lançado NetBeans 6.5.

Este seminário web vai introduzir as novas funcionalidades do NetBeans 6.5 como:
→ Suporte robusto a PHP e JavaScript
→ Depuração para Groovy a Grails
→ Novas melhorarias para Java, Ruby e Rails, e desenvolvimento em C/C++
→ Suporte nativo para Hibernate, importação de projetos Eclipse, e a compilação ao salvar.

Este seminário web também proverá uma demonstração detalhada das capacidades de edição da IDE NetBeans e o famoso Construtor de Interfaces Swing (Matisse).

Este seminário será conduzido por Silveira Neto, Embaixador de Campus da Sun em Fortaleza, Ceará, membro do CEJUG (Ceará Java User Group), desenvolver e entusiasta de tecnologias de Software Livres.

Este seminário web será conduzido em Português. Por favor, consulte o Calendário de Eventos do OSUM para informações da mesma seção em outras línguas.

Este seminário web está marcado para o dia 25 de Novembro de 2008 as 20:00 no horário de Fortaleza, Ceará (UTC -3:00).
Isso corresponde a:
→ 21:00 em São Paulo, Rio e demais estados de mesmo fuso horário do Ceará mas com horário de verão em vigência.
→ 23:00 em UTC (Greenwich).

Por favor use o World Clock Meeting Planner para ajustar esse horário para sua localidade.

Este seminário web será conduzido usando o Elluminate Live! Você poderá escutar ao vivo o áudio nos auto-falantes ou fones de ouvido de seu computador e poderá fazer perguntas através do bate-papo em texto. Use o link URL provido no campo “Website or map” da seção. Por favor entre de 5 a 10 minutos antes para a configurar propriamente sua seção. Para maiores informações e requisitos mínimos do sistema use o Elluminate

Página do evento dentro do OSUM.

Link para assistir ao vivo via Elluminate.

Aviso: House um erro durante a marcação da seção. Eu marquei que era de Fortaleza no Brasil mas o sistema do Elluminate entendeu que meu horário era o de Brasília, então ao invés de marcado para as 23:00 em UTC ficou marcado para 22:00 em UTC. Não houve tempo suficiente para eu avisar a todos então eu tive que começar no horário errado mesmo. Ainda assim houve uma boa participação, contamos com umas 15 pessoas e tudo ocorreu bem. Muita gente me disse que tentou entrar e não conseguiu então vou tentar fazer um bis dessa apresentação. Os slides que eu usei e a gravação serão divulgados em breve. Obrigado a todos e me desculpem pelo transtorno.