Embroider your own image of Winter Pattern after Federico de Vinciolo, 1589. Very much like pixelart.
In this pixel art rendition I replaced the the characters of Super Mario Bros. for female characters becoming Super Maria Sis. in the tittle.
Mario became Maria just because it’s a single letter change and it works well. Marissa would also have worked.
Luigi became Ligia. Other candidates were Lucia and Luiza. In Italian the feminine name for Luigi is Luigina. Luigi is one of the many Italian forms for the german name Ludwig, which in French becomes Louis. So Luise would have been another candidate. In Portuguese LuÃs, Luis, or Luiz and their feminine version Luisa, LuÃza. I choose Ligia because of the “G” sound.
It’s possible to create a patch over the original NES game when you Read Full Article, to make this art become a real game. There is a lot of examples on how to do that on this article from Female-Characters NES ROM hacks.
Credits to Vinik at https://lospec.com/palette-list/vinik24
Can I have a secret?
Can I tell you a secret?
Can I tell you a secret when we know there is someone snooping around?
I’d like to share this graphical explanation of the Diffie-Hellman key exchange principle without going into the details about the math behind it. It uses physical abstractions as padlocks, keys, and treasure chests. The goal of the key exchange is to allow two parties to establish a shared secret key over an insecure communication channel.
Let’s (very) informally define computationally efficient as a computation that someone is willing to wait and pay.
The abstraction here is that a chest with padlock is easy to lock/unlock when you have the correct key but hard to be unlocked otherwise. To use this technique with data, we need a mathematical function f that is:
If you want to know more about these functions, take a look in the original article “New directions in cryptography” by Diffie, W. and Hellman, M. in 1976.
/**
* Openpixels example in Processing.
* This simple example of how to get a sprite
* from a sprite sheet.
*/
PImage bg;
PImage sprite_sheet;
PImage player;
void setup() {
// load images
bg = loadImage("kitchen.png");
sprite_sheet = loadImage("guy.png");
/* The sprite size is 32x49.
Look guy.png, the "stand position" is at (36,102). */
player = createImage(32, 49, ARGB);
player.copy(sprite_sheet, 36, 102, 32, 49, 0, 0, 32, 49);
// set screen size and background
size(bg.width, bg.height);
background(bg);
frameRate(30);
}
void draw() {
background(bg);
image(player, 100, 50);
}
See more at OpenPixels.