come with me, on the way I'll explain.
Nerdy guy, My Free Charset version 2
Using the plain char from My Free Charset I drew this nerdy guy.

With 2x zoom:

The plain character I’m using to create new characters:

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Python Fast XML Parsing
25 December, 2009 - 3:04 pm
Tags: dtd, expat, game, programming, pygame, Python, sax, schema, urllib, XML
Posted in english | 1 comment
Here is a useful tip on Python XML decoding.
I was extending xml.sax.ContentHandler class in a example to decode maps for a Pygame application when my connection went down and I noticed that the program stop working raising a exception regarded a call to urlib (a module for retrieve resources by url). I noticed that the [...]
Openpixels – Chars
23 December, 2009 - 5:37 pm
Tags: chars, Christmas, game development, Openpixels, pixel art, Pixelart, Santa Claus, xmas
Posted in english | No comments
Now I’m calling this set of free and open art for my and others games I draw just by Openpixels. And to celebrate this and Christmas, here’s a pixel art game style Santa Claus. I hope he bring a lot a pixels in his bag.
Download: open_chars.xcf
Pygame: Running Orcs
11 December, 2009 - 7:47 am
Tags: game, orc, Pixelart, programming, pygame, Python
Posted in english | No comments
Here is a Pygame Sprite animation using the approach presented by Joe Wreschnig and Nicolas Crovatti. It’s not yet exactly what I need but is very suitable.
import pygame, random
from pygame.locals import *
class Char(pygame.sprite.Sprite):
x,y = (100,0)
def __init__(self, img, frames=1, modes=1, w=32, h=32, fps=3):
pygame.sprite.Sprite.__init__(self)
original_width, original_height = img.get_size()
self._w = w
self._h = h
self._framelist = []
for i in xrange(int(original_width/w)):
self._framelist.append(img.subsurface((i*w,0,w,h)))
self.image = [...]
The Fork Bomb Tattoo
22 October, 2009 - 9:43 am
Tags: aesthetics, art, computação, computer science, Dereka, fork bomb, forkbomb, Freedom of Tattoo, geek, hacker, Linux, nerd, philosophical, philosophy, tattoo, tatuagem, unix
Posted in english | 6 comments
I thought about these two problems my entire life.
Graphical arts have a significant role in everything I do. I always expressed my feelings thorough graphical drawings. First on paper, so notebooks, then walls and others surfaces like the computer screen. But the possibility of transform my body, my own skin in a art canvas always [...]
My Free CharSet version 6
8 September, 2009 - 11:00 pm
Tags: my free charset, orc, Pixelart, version 6
Posted in english | No comments
A new char, a green classical Orc. Almost made only with new layers: green skin, red eyes, bun hair and iron armor.
Source-code (Gimp): chars.xcf
Palestra Pixel Art na Biblioteca Dolor Barreira
21 August, 2009 - 12:58 pm
Tags: Convite, dolor barrreira, gibiteca, palestra, Pixelart
Posted in português | No comments
Este sábado (22 de Agosto) estarei na Biblioteca/Gibiteca Dolor Barrera para uma palestra sobre Pixel Art.
Horário: 10 am.
Local: Biblioteca Dolor Barreira, Avenida da Universidade, 2572. Fortaleza, Ceará.
O evento é gratuito e faz parte de uma programação semanal de palestras que acontecem no local. Vale a pena comparecer não só pela palestra mas também para conhecer [...]
Pygame, Simple Space Effect
12 August, 2009 - 7:14 am
Tags: game, game development, game loop, list comprehension, pygame, Python, SDL, Simple Direct Layer, sliding stars, Space, space effect, stars
Posted in english | 1 comment
This is a simple space effect of sliding stars using Pygame.
Direct link to video: simple_space_effect_01.ogv
We set some constants like the screen size and the number N of star we want.
N = 200
SCREEN_W, SCREEN_H = (640, 480)
Using list comprehension we create a list of random points in the screen, that will be our stars. The size [...]
My Free CharSet version 5
8 August, 2009 - 6:09 am
Tags: charset, MFC, my free charset, Pixelart, star wars, stormtrooper, videogame
Posted in english | 1 comment
Fifth version of my My Free Charset, now staring a char version of a Imperial Storm Trooper from the George Lucas’ Star Wars universe.
Sources (for GIMP): chars.xcf
Bellow it with the complete suit.
And how without helmet.
Ps: Notice that due to a mistake in my counting, I had to jump the version number 4.
My Free Tileset, version 10
31 July, 2009 - 2:05 am
Tags: art, game, game development, Gimp, graphics, my free tileset, Pixel, Pixelart, resources, tileset
Posted in english | 14 comments
My laptop broke and I lose the newest versions of some of my drawing. Fortunately I had backups for most of them. I found out that I had not published the 10th version yet. Here it is.
As usual is just little improvements over the last version. This time I added some geography elements. It’s now [...]
Pixel Flu!
30 April, 2009 - 5:34 pm
Tags: masks, pig, Pixelart, pork, suine flu
Posted in english | No comments
I draw a pixel art pig for the free pixel art set. Wait! of course I take care also drawing protective masks and a good crew of scientists with special suites for handling them.












