the world is a pixel
My Free Tileset, version 4
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Changelog:
- PNG alpha channel instead of white background.
- 70% alpha channel for shadows.
- Added a television that I forgot to put since first version.
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OpenPixels: simple sprite sheet with Processing
22 August, 2011 - 10:54 pm
Tags: Openpixels, Pixelart, Processing, programming
Posted in english | No comments
/** * Openpixels example in Processing. * This simple example of how to get a sprite * from a sprite sheet. */ PImage bg; PImage sprite_sheet; PImage player; void setup() { // load images bg = loadImage("kitchen.png"); sprite_sheet = loadImage("guy.png"); /* The sprite size is 32×49. Look guy.png, the "stand position" is [...]
simple HTML5 animation: clouds over background
2 June, 2011 - 5:27 pm
Tags: clouds, HTML5, JavaScript, Pixelart
Posted in english | 6 comments
If you are reading this text, sorry, your browser don’t support HTML5 Canvas (or maybe I did something wrong). var canvas;var ctx;var background;var width=300;var height=200;var cloud;var cloud_x;function init(){canvas=document.getElementById(“cloud_demo_canvas”);width=canvas.width;height=canvas.height;ctx=canvas.getContext(“2d”);background=new Image();background.src=’http://silveiraneto.net/wp-content/uploads/2011/06/forest.png’;cloud=new Image();cloud.src=’http://silveiraneto.net/wp-content/uploads/2011/06/cloud.png’;cloud.onload=function(){cloud_x=-cloud.width};return setInterval(main_loop,10)}function update(){cloud_x+=0.3;if(cloud_x>width){cloud_x=-cloud.width}}function draw(){ctx.drawImage(background,0,0);ctx.drawImage(cloud,cloud_x,0)}function main_loop(){draw();update()}init(); Code: var canvas; var ctx; var background; var width = 300; var height = 200; var cloud; var cloud_x; [...]
Openpixels – Chars
19 May, 2010 - 3:10 pm
Tags: Brazil, Field, Gimp, Openpixels, Pixelart, soccer
Posted in english | 5 comments
As the big subject now is soccer world cup, the main brazilian team uniform is now available on the project. Here a example of character: Gimp source file: open_chars.xcf
bug invaders
22 April, 2010 - 1:33 pm
Tags: agile, art, arte, Atlântico, fikdik, pixel art, Pixelart, post-its, SEMC, space invaders
Posted in português | No comments
Sem dúvida os post-its nos tornam mais ágeis e são indispensáveis para metodologias que fazem uso de dashboards como Scrum. Mas o que fazer com as toneladas de post-its que são gerados e descartados? E o impacto ambiental? E o meio ambiente? E as araras-azuis? Eis minha intervenção artística no escritório. Bug Invaders (sugestão de [...]
Python Fast XML Parsing
25 December, 2009 - 3:04 pm
Tags: dtd, expat, game, programming, pygame, Python, sax, schema, urllib, XML
Posted in english | 2 comments
Here is a useful tip on Python XML decoding. I was extending xml.sax.ContentHandler class in a example to decode maps for a Pygame application when my connection went down and I noticed that the program stop working raising a exception regarded a call to urlib (a module for retrieve resources by url). I noticed that [...]
Openpixels – Chars
23 December, 2009 - 5:37 pm
Tags: chars, Christmas, game development, Openpixels, pixel art, Pixelart, Santa Claus, xmas
Posted in english | 1 comment
Now I’m calling this set of free and open art for my and others games I draw just by Openpixels. And to celebrate this and Christmas, here’s a pixel art game style Santa Claus. I hope he bring a lot a pixels in his bag. Download: open_chars.xcf
Pygame: Running Orcs
11 December, 2009 - 7:47 am
Tags: game, orc, Pixelart, programming, pygame, Python
Posted in english | 1 comment
Here is a Pygame Sprite animation using the approach presented by Joe Wreschnig and Nicolas Crovatti. It’s not yet exactly what I need but is very suitable. import pygame, random from pygame.locals import * class Char(pygame.sprite.Sprite): x,y = (100,0) def __init__(self, img, frames=1, modes=1, w=32, h=32, fps=3): pygame.sprite.Sprite.__init__(self) original_width, original_height = img.get_size() self._w = [...]
My Free CharSet version 6
8 September, 2009 - 11:00 pm
Tags: my free charset, orc, Pixelart, version 6
Posted in english | No comments
A new char, a green classical Orc. Almost made only with new layers: green skin, red eyes, bun hair and iron armor. Source-code (Gimp): chars.xcf
Palestra Pixel Art na Biblioteca Dolor Barreira
21 August, 2009 - 12:58 pm
Tags: Convite, dolor barrreira, gibiteca, palestra, Pixelart
Posted in português | No comments
Este sábado (22 de Agosto) estarei na Biblioteca/Gibiteca Dolor Barrera para uma palestra sobre Pixel Art. Horário: 10 am. Local: Biblioteca Dolor Barreira, Avenida da Universidade, 2572. Fortaleza, Ceará. O evento é gratuito e faz parte de uma programação semanal de palestras que acontecem no local. Vale a pena comparecer não só pela palestra mas [...]













22 December, 2008 - 9:41 am
Nice tileset :)
What program you use to paint them?
22 December, 2008 - 10:37 am
Porfirio, Gimp (The GNU Image Manipulation Program).
http://gimp.org/
23 December, 2008 - 4:48 pm
Gimp.