come with me, on the way I'll explain.
My Free Tileset, version 6
More free tiles for game developers. Now in a fantasy, medieval style.

Some detailed view. The royal throne (king was not in the room), carpet and banners.

I had to place guards across the room. You know, being a king is dangerous.

There’s this new kind of wall, with bricks. There’s a passage for the king bedroom.

Here’s the new version of the tile set.

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Python Fast XML Parsing
25 December, 2009 - 3:04 pm
Tags: dtd, expat, game, programming, pygame, Python, sax, schema, urllib, XML
Posted in english | 1 comment
Here is a useful tip on Python XML decoding.
I was extending xml.sax.ContentHandler class in a example to decode maps for a Pygame application when my connection went down and I noticed that the program stop working raising a exception regarded a call to urlib (a module for retrieve resources by url). I noticed that the [...]
Openpixels – Chars
23 December, 2009 - 5:37 pm
Tags: chars, Christmas, game development, Openpixels, pixel art, Pixelart, Santa Claus, xmas
Posted in english | No comments
Now I’m calling this set of free and open art for my and others games I draw just by Openpixels. And to celebrate this and Christmas, here’s a pixel art game style Santa Claus. I hope he bring a lot a pixels in his bag.
Download: open_chars.xcf
Pygame: Running Orcs
11 December, 2009 - 7:47 am
Tags: game, orc, Pixelart, programming, pygame, Python
Posted in english | No comments
Here is a Pygame Sprite animation using the approach presented by Joe Wreschnig and Nicolas Crovatti. It’s not yet exactly what I need but is very suitable.
import pygame, random
from pygame.locals import *
class Char(pygame.sprite.Sprite):
x,y = (100,0)
def __init__(self, img, frames=1, modes=1, w=32, h=32, fps=3):
pygame.sprite.Sprite.__init__(self)
original_width, original_height = img.get_size()
self._w = w
self._h = h
self._framelist = []
for i in xrange(int(original_width/w)):
self._framelist.append(img.subsurface((i*w,0,w,h)))
self.image = [...]
Cabeça-de-Radar
7 December, 2009 - 6:40 pm
Tags: arte, cabeça de radar, CC-BY-SA, creative commons, homem cabeça de radar, Inkscape, SVG, vetorial
Posted in português | 3 comments
Acho que levei uma multa ontem. Eram duas da manhã, uma rua vazia. Vi um flash. Conferi hoje e vi aqui havia sim um radar lá.
Fiz esse desenho pra expressar minha frustração.
Código-fonte: cabeca_radar.svg
Free Zend Framework Poster
21 November, 2009 - 9:23 am
Tags: free, free stuff, Mayflower, PHP, zend, Zend Framework
Posted in english | 2 comments
Hi guys from Mayflower! Thanks for the free Zend Framework poster. It’s great.
Iracema Guardiã
19 November, 2009 - 4:03 pm
Tags: arte, creative commons, escultura, Inkscape, Iracema, Iracema Guardiã, Vetorização, Zenon Barreto
Posted in português | 3 comments
Vetorização a partir desta foto da estátua Iracema Guardiã de Zenon Barreto.
Código-fonte: iracema_guardia.svg
My Free CharSet version 6
8 September, 2009 - 11:00 pm
Tags: my free charset, orc, Pixelart, version 6
Posted in english | No comments
A new char, a green classical Orc. Almost made only with new layers: green skin, red eyes, bun hair and iron armor.
Source-code (Gimp): chars.xcf
Palestra Pixel Art na Biblioteca Dolor Barreira
21 August, 2009 - 12:58 pm
Tags: Convite, dolor barrreira, gibiteca, palestra, Pixelart
Posted in português | No comments
Este sábado (22 de Agosto) estarei na Biblioteca/Gibiteca Dolor Barrera para uma palestra sobre Pixel Art.
Horário: 10 am.
Local: Biblioteca Dolor Barreira, Avenida da Universidade, 2572. Fortaleza, Ceará.
O evento é gratuito e faz parte de uma programação semanal de palestras que acontecem no local. Vale a pena comparecer não só pela palestra mas também para conhecer [...]
Pygame, Simple Space Effect
12 August, 2009 - 7:14 am
Tags: game, game development, game loop, list comprehension, pygame, Python, SDL, Simple Direct Layer, sliding stars, Space, space effect, stars
Posted in english | 1 comment
This is a simple space effect of sliding stars using Pygame.
Direct link to video: simple_space_effect_01.ogv
We set some constants like the screen size and the number N of star we want.
N = 200
SCREEN_W, SCREEN_H = (640, 480)
Using list comprehension we create a list of random points in the screen, that will be our stars. The size [...]
My Free CharSet version 5
8 August, 2009 - 6:09 am
Tags: charset, MFC, my free charset, Pixelart, star wars, stormtrooper, videogame
Posted in english | 1 comment
Fifth version of my My Free Charset, now staring a char version of a Imperial Storm Trooper from the George Lucas’ Star Wars universe.
Sources (for GIMP): chars.xcf
Bellow it with the complete suit.
And how without helmet.
Ps: Notice that due to a mistake in my counting, I had to jump the version number 4.
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31 December, 2008 - 6:39 am
Good work Silveira.
O teu tileset está a ficar bem engraçado!!
2 January, 2009 - 11:22 pm
Me lembrou muito uma igreja de Zelda – A Link To The Past.
4 January, 2009 - 11:08 pm
Será que dá pra mover os personagens usando esse tileset?
Ou é muito complicado?
5 January, 2009 - 12:42 pm
@samuel dá sim, eu já mostrei aqui usando JavaFX em alguns posts atrás.