the world is a pixel
My Free Tileset, version 6
More free tiles for game developers. Now in a fantasy, medieval style.

Some detailed view. The royal throne (king was not in the room), carpet and banners.

I had to place guards across the room. You know, being a king is dangerous.

There’s this new kind of wall, with bricks. There’s a passage for the king bedroom.

Here’s the new version of the tile set.

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The Fall (2006), Tarsem Singh
8 October, 2011 - 4:02 pm
Tags: art, Catinca Untaru, cinema, fantasy, Lee Pace, Tarsem Singh
Posted in english | No comments
Cinema is about the ancient art of telling stories. Is about breaking the chains that hold our minds. Entertainment is good but is not good enough. We can do more and we can do better. The Fall (2006), from Tarsem Singh, is a movie that knows this. This is my kind of movie. Roy Walker (Lee Pace) and Alexandria (Catinca Untaru) The [...]
OpenPixels: simple sprite sheet with Processing
22 August, 2011 - 10:54 pm
Tags: Openpixels, Pixelart, Processing, programming
Posted in english | No comments
/** * Openpixels example in Processing. * This simple example of how to get a sprite * from a sprite sheet. */ PImage bg; PImage sprite_sheet; PImage player; void setup() { // load images bg = loadImage("kitchen.png"); sprite_sheet = loadImage("guy.png"); /* The sprite size is 32×49. Look guy.png, the "stand position" is [...]
simple HTML5 animation: clouds over background
2 June, 2011 - 5:27 pm
Tags: clouds, HTML5, JavaScript, Pixelart
Posted in english | 6 comments
If you are reading this text, sorry, your browser don’t support HTML5 Canvas (or maybe I did something wrong). var canvas;var ctx;var background;var width=300;var height=200;var cloud;var cloud_x;function init(){canvas=document.getElementById(“cloud_demo_canvas”);width=canvas.width;height=canvas.height;ctx=canvas.getContext(“2d”);background=new Image();background.src=’http://silveiraneto.net/wp-content/uploads/2011/06/forest.png’;cloud=new Image();cloud.src=’http://silveiraneto.net/wp-content/uploads/2011/06/cloud.png’;cloud.onload=function(){cloud_x=-cloud.width};return setInterval(main_loop,10)}function update(){cloud_x+=0.3;if(cloud_x>width){cloud_x=-cloud.width}}function draw(){ctx.drawImage(background,0,0);ctx.drawImage(cloud,cloud_x,0)}function main_loop(){draw();update()}init(); Code: var canvas; var ctx; var background; var width = 300; var height = 200; var cloud; var cloud_x; [...]
Openpixels – Chars
19 May, 2010 - 3:10 pm
Tags: Brazil, Field, Gimp, Openpixels, Pixelart, soccer
Posted in english | 5 comments
As the big subject now is soccer world cup, the main brazilian team uniform is now available on the project. Here a example of character: Gimp source file: open_chars.xcf
bug invaders
22 April, 2010 - 1:33 pm
Tags: agile, art, arte, Atlântico, fikdik, pixel art, Pixelart, post-its, SEMC, space invaders
Posted in português | No comments
Sem dúvida os post-its nos tornam mais ágeis e são indispensáveis para metodologias que fazem uso de dashboards como Scrum. Mas o que fazer com as toneladas de post-its que são gerados e descartados? E o impacto ambiental? E o meio ambiente? E as araras-azuis? Eis minha intervenção artística no escritório. Bug Invaders (sugestão de [...]
Python Fast XML Parsing
25 December, 2009 - 3:04 pm
Tags: dtd, expat, game, programming, pygame, Python, sax, schema, urllib, XML
Posted in english | 2 comments
Here is a useful tip on Python XML decoding. I was extending xml.sax.ContentHandler class in a example to decode maps for a Pygame application when my connection went down and I noticed that the program stop working raising a exception regarded a call to urlib (a module for retrieve resources by url). I noticed that [...]
Openpixels – Chars
23 December, 2009 - 5:37 pm
Tags: chars, Christmas, game development, Openpixels, pixel art, Pixelart, Santa Claus, xmas
Posted in english | 1 comment
Now I’m calling this set of free and open art for my and others games I draw just by Openpixels. And to celebrate this and Christmas, here’s a pixel art game style Santa Claus. I hope he bring a lot a pixels in his bag. Download: open_chars.xcf
Pygame: Running Orcs
11 December, 2009 - 7:47 am
Tags: game, orc, Pixelart, programming, pygame, Python
Posted in english | 1 comment
Here is a Pygame Sprite animation using the approach presented by Joe Wreschnig and Nicolas Crovatti. It’s not yet exactly what I need but is very suitable. import pygame, random from pygame.locals import * class Char(pygame.sprite.Sprite): x,y = (100,0) def __init__(self, img, frames=1, modes=1, w=32, h=32, fps=3): pygame.sprite.Sprite.__init__(self) original_width, original_height = img.get_size() self._w = [...]
Cabeça-de-Radar
7 December, 2009 - 6:40 pm
Tags: arte, cabeça de radar, CC-BY-SA, creative commons, homem cabeça de radar, Inkscape, SVG, vetorial
Posted in português | 3 comments
Acho que levei uma multa ontem. Eram duas da manhã, uma rua vazia. Vi um flash. Conferi hoje e vi aqui havia sim um radar lá. :( Fiz esse desenho pra expressar minha frustração. Código-fonte: cabeca_radar.svg













31 December, 2008 - 6:39 am
Good work Silveira.
O teu tileset está a ficar bem engraçado!!
2 January, 2009 - 11:22 pm
Me lembrou muito uma igreja de Zelda – A Link To The Past. :)
4 January, 2009 - 11:08 pm
Será que dá pra mover os personagens usando esse tileset?
Ou é muito complicado?
5 January, 2009 - 12:42 pm
@samuel dá sim, eu já mostrei aqui usando JavaFX em alguns posts atrás.