16 May, 2009 - 8:53 am
Tags: HuaSong Liu, jaunty jackalope, Java, JavaFX, javafx4linux, jfx, Kaesar Alnijres, netbeans, RIA, ubuntu, Weiqi Gao, workaround
Posted in english | 8 comments
Download
javafx4linux.tar.bz2 (~ 36Mb).
Installing
1) Extract the javafx4linux.tar.bz2 file. In this example I’m placing it on my Desktop. After the installing process you can remove it.
2) Open your NetBeans 6.5 and go at Tools → Plugins and go to Downloaded tab. In a plain and new NetBeans installation there will be no plugin in this tab yet.
3) [...]
Arduino is a free popular platform for embedded programming based on a simple I/O board easily programmable. Interfacing it with Java allow us to create sophisticated interfaces and take advantages from the several API available in the Java ecosystem.
I’m following the original Arduino and Java interfacing tutorial by Dave Brink but in a more practical [...]
11 January, 2009 - 1:13 am
Tags: CA, campus ambassador, certificação, Embaixador de Campus, Java, João Sávio, prova, scjp, Sun Microsystems, UNESP
Posted in português | No comments
O João Sávio, Embaixador de Campus da Sun na Unesp Rio Claro preparou vários resumos em slides para quem está estudando para a certificação SCJP. Eles me pareceram muito bons para quem já leu e já aprendeu o básico sobre o assunto e agora está busacando um material de fixação.
Aqui está um deles, o [...]
For those who uses Eclipse IDE: there’s already a JavaFX plugin for you. Check out here. To try out, Paul Bakker wrote a post introduction showing how to create a cool first application.
Is a another big free organism in our JavaFX ecosystem!
20 December, 2008 - 4:23 pm
Tags: game, game development, gamedev, JavaFX, jfx, netbeans, openjfx, pixel art, Tile Set, tileset, video game
Posted in english | No comments
Tile sets are a very simple way to draw scenarios with repeated elements. From simple to complex ones using a very low footprint.
First step, load the png file that stores the tileset into a Image. The file tiles.png shoud be in the same directory of the source code. I adjusted some tiles from those tile [...]
18 December, 2008 - 12:58 am
Tags: JavaFX, jfx, Linux, lolcat, netbeans, openjfx
Posted in english | No comments
Following Weiqi Gao’s steps it’s possible to already have a complete JavaFX development environment on Linux.
It’s all there for JavaFX development. Code complementation, live preview, the pallet with code snipets, templates, etc. Easier a lot my work. Those features already availiable on Windows and Mac OS X trought the regular JavaFX Kit.
24 November, 2008 - 5:58 pm
Tags: Elluminate, netbeans, OSUM
Posted in português | No comments
Estamos experimento uma coisa nova dentro do OSUM. Vamos começar a fazer os webinars, palestras ao vivo pela internet, agora em outras linguas além do Inglês.
Eu vou ministrar o primeiro em português amanhã, aqui está o relese:
Nós estamos introduzindo para os membros do OSUM seminários web ao vivo para prover treinamento em tempo real nas [...]
21 November, 2008 - 10:12 am
Tags: Bob Jamison, getElementById, Inkscape, JavaFX, Jim Clarke, Joshua Marinacci, netbeans, Paths, Rich Internet Applications, SVG, SVGPaths, Tiger, zlib
Posted in english | 44 comments
Inkscape is a open source cross-platform vector graphics editor application that I use daily to create draws.
When Project Nile was launched, me and some others guys complained about lack of open source alternatives in the workflow of creation with JavaFX. So we developed a module inside Inkscape that converts your SVG drawings to JavaFX code.
Features
Both [...]
6 November, 2008 - 11:55 am
Tags: Bomb, Collision, defuse, explosion, game, Java, Java Web Start, JavaFX, JNLP, netbeans, openjfx, RIA, sources, webgame
Posted in english | 2 comments
I continue to develop simple games demos to feel better the strengths and weakness of JavaFX for game development.
Preview:
Click to play via Java Web Start:
There’s a little JavaFX game demo where you have to transport a bomb to a defuse point without touching in the walls. I’m using the collision detection methods I described early [...]
30 October, 2008 - 12:26 pm
Tags: C, game, game development, JavaFX, jfx, netbeans, openjfx, programming, rectangle collision, rectangular collision, rectangular collision detection, tutorial
Posted in english | 6 comments
In a game I wrote some years ago we handled simple rectangular collisions. Given the points:
We did:
// returning 0 means collision
int collision(int ax, int ay, int bx, int by, int cx, int cy, int dx, int dy){
return ((ax > dx)||(bx < cx)||(ay > dy)||(by < cy));
}
I’ll show here a little demo about how implement simple [...]