25 December, 2009 - 3:04 pm
Tags: dtd, expat, game, programming, pygame, Python, sax, schema, urllib, XML
Posted in english | 1 comment
Here is a useful tip on Python XML decoding.
I was extending xml.sax.ContentHandler class in a example to decode maps for a Pygame application when my connection went down and I noticed that the program stop working raising a exception regarded a call to urlib (a module for retrieve resources by url). I noticed that the [...]
Now I’m calling this set of free and open art for my and others games I draw just by Openpixels. And to celebrate this and Christmas, here’s a pixel art game style Santa Claus. I hope he bring a lot a pixels in his bag.
Download: open_chars.xcf
11 December, 2009 - 7:47 am
Tags: game, orc, Pixelart, programming, pygame, Python
Posted in english | No comments
Here is a Pygame Sprite animation using the approach presented by Joe Wreschnig and Nicolas Crovatti. It’s not yet exactly what I need but is very suitable.
import pygame, random
from pygame.locals import *
class Char(pygame.sprite.Sprite):
x,y = (100,0)
def __init__(self, img, frames=1, modes=1, w=32, h=32, fps=3):
pygame.sprite.Sprite.__init__(self)
original_width, original_height = img.get_size()
self._w = w
self._h = h
self._framelist = []
for i in xrange(int(original_width/w)):
self._framelist.append(img.subsurface((i*w,0,w,h)))
self.image = [...]
8 September, 2009 - 11:00 pm
Tags: my free charset, orc, Pixelart, version 6
Posted in english | No comments
A new char, a green classical Orc. Almost made only with new layers: green skin, red eyes, bun hair and iron armor.
Source-code (Gimp): chars.xcf
Este sábado (22 de Agosto) estarei na Biblioteca/Gibiteca Dolor Barrera para uma palestra sobre Pixel Art.
Horário: 10 am.
Local: Biblioteca Dolor Barreira, Avenida da Universidade, 2572. Fortaleza, Ceará.
O evento é gratuito e faz parte de uma programação semanal de palestras que acontecem no local. Vale a pena comparecer não só pela palestra mas também para conhecer [...]
12 August, 2009 - 7:14 am
Tags: game, game development, game loop, list comprehension, pygame, Python, SDL, Simple Direct Layer, sliding stars, Space, space effect, stars
Posted in english | 1 comment
This is a simple space effect of sliding stars using Pygame.
Direct link to video: simple_space_effect_01.ogv
We set some constants like the screen size and the number N of star we want.
N = 200
SCREEN_W, SCREEN_H = (640, 480)
Using list comprehension we create a list of random points in the screen, that will be our stars. The size [...]
Fifth version of my My Free Charset, now staring a char version of a Imperial Storm Trooper from the George Lucas’ Star Wars universe.
Sources (for GIMP): chars.xcf
Bellow it with the complete suit.
And how without helmet.
Ps: Notice that due to a mistake in my counting, I had to jump the version number 4.
31 July, 2009 - 2:05 am
Tags: art, game, game development, Gimp, graphics, my free tileset, Pixel, Pixelart, resources, tileset
Posted in english | 14 comments
My laptop broke and I lose the newest versions of some of my drawing. Fortunately I had backups for most of them. I found out that I had not published the 10th version yet. Here it is.
As usual is just little improvements over the last version. This time I added some geography elements. It’s now [...]
30 April, 2009 - 5:34 pm
Tags: masks, pig, Pixelart, pork, suine flu
Posted in english | No comments
I draw a pixel art pig for the free pixel art set. Wait! of course I take care also drawing protective masks and a good crew of scientists with special suites for handling them.
14 April, 2009 - 1:40 am
Tags: cartoon, characters, creative commons, download, game, game developement, gameart, Gimp, Pixelart, rpg
Posted in english | 7 comments
Tons of new chars. I’ll not release them individually anymore because now I’m using just one XCF multilayer Gimp file that permits create of new char combinations, so I’ll be releasing this file instead.
Mathematically, let’s assume I have just one layer. This permits create just one character (the nude one), ok? Each new layer I [...]
6 April, 2009 - 2:09 pm
Eu ainda quero entender como vc tem paciência para criar pixelart… jesusamado…
8 April, 2009 - 3:38 pm
Eu não podia deixar de falar. Muito bom seu trabalho, parabéns por esse talento, são poucos que tem. =]
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