A new char, a green classical Orc. Almost made only with new layers: green skin, red eyes, bun hair and iron armor.
Source-code (Gimp): chars.xcf
A new char, a green classical Orc. Almost made only with new layers: green skin, red eyes, bun hair and iron armor.
Source-code (Gimp): chars.xcf
Fifth version of my My Free Charset, now staring a char version of a Imperial Storm Trooper from the George Lucas’ Star Wars universe.
Bellow it with the complete suit.
And how without helmet.
Ps: Notice that due to a mistake in my counting, I had to jump the version number 4.
Tons of new chars. I’ll not release them individually anymore because now I’m using just one XCF multilayer Gimp file that permits create of new char combinations, so I’ll be releasing this file instead.
Mathematically, let’s assume I have just one layer. This permits create just one character (the nude one), ok? Each new layer I create, earrings as example, permits me create all chars I have done before with and without those earrings. That’s 2 times what we had before. With N layers I can create 2n different chars (2n-1? No, a char made of no layers can be the invisible man:)). We have now about 50 layers so we can create more than one quadrillion different combinations of chars. :o
Here’s the XCF Gimp file, chars.xcf (430Kb). To open and edit it you need the Gimp editor (The GNU Image Manipulation Program, download it here).
It’s also easier for you create your owns characters (try create yourself) or add hats, accessories, cloths, etc. Our My next step is write it to be programmability done with the same idea.
Using the plain char from My Free Charset I drew this nerdy guy.
With 2x zoom:
The plain character I’m using to create new characters:
A simple plain char in a “pokemonic” style I’m doing to use with My Free TileSet. These will be base to create another free and open characters for games.
Animated:
And here a lot of them in home:
Under Creative Commons Attribution-Share Alike license.
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